So, rather than getting the whole group together to run through the rules we only had 5. Turns out, that was just right.
The serried paper ranksWe did the whole she-bang. Drew cards for terrain, scouted for advantage and who the aggressor was, and drew Notables. The only thing we didn't use this time was National Advantages.
Based on scouting rolls, Purple was the Aggressor. Their Notable was particularly good at Rallying troops.
Blue was Defender and got a hothead Notable who likes to charge.
The terrain was Plains. Seven pieces were rolled for and placed. The result was pretty open, but still caused problems for the Aggressors. They had a town to take.
The game moved along really fast. Cards were earned and burned. A cavalry force charged and was repulsed. (Have to wear those infantry down first).
The infantry in the middle annihilated each other. Here's where the "do I volley?" question was learned. A deck was gone through.
Love these rules. Can't wait to get some "real" troops on the table. Also has me VERY excited for Longstreet. Until now I have held firm against painting 28mm ACW. But, for how long?
The warring Factions, again based on barnyard animals: