Wednesday, May 31, 2017

Big Ole GASLIGHT battle

I need an infusion of Victorian SciFi every few months to function as a human being. Followers of this blog will recognize most of the troops involved. They have long and storied histories. The Rokkitruppen almost always get slaughtered to a man. The L'Roue is near impossible to start. The Unicycle Uhlans are a risky bet at best. I'm almost afraid to paint up new troops.
I guess what I'm saying is, half the fun comes from the knowledge of the shared history of a game we've been playing for almost 20 years. 
 Billy Yank arrives to hold back the Hun.
 The German line advances
 L'Roue starts first turn and unleashes Electro Galvanic fury on the Germans!
 The thin Red Line makes the mistake on lining up on a hill.
 Uhlans roll up
 Klankers trudge forth

 The Lady Hussars tear the Wheel apart.
Lo and behold, the Rokkitruppen land and wipe out a group of British Naval troops. Huzzah! What a recruitment poster for the Imperial Air Korps. 
Another simple game full of classic moments. I'm good for a while now.

Thursday, May 18, 2017

Fistful of Lead: The Great Beer Riot of 1888

Friend of the Basement Generals Larry, out in the Wild West, sent me an AAR report of a Fistful of Lead game he ran last week, along with the scenario itself "The Great Beer Riot of 1888". I'll be formatting the scenario and posting here shortly for free, here and on Wargames Vault.
But first, the action:

Always great to see people making their own scenarios.


Monday, May 15, 2017

Buccaneers and Cavaliers play test

Musketeers! Come out to play-yay!
We had a great swashbuckle-y game Thursday night. Not only did the play test of the rules work out, but we saw a visit from now Colorado based Basement General Bill.
This scenario saw the Cardinal's Guard (boo, hiss) collecting "taxes" from the locals. Meanwhile, the King's Loyal Musketeers were grabbing the loot Robin Hood style before the Cardinal could get his grubby hands on it.
Both sides were split into two groups. They each had a Captain leading and a special troop type like "Dregs" or "Shooter". Each miniature had at least one skill (except the Dregs, of course).
Each group made a straight shot for the closest house, or in the case of the Cardinal's men, straight for the local abbot.

Shaking down a man of the cloth, for shame!
The road became a shooting gallery, while the open field became a battle ground.
The game had a time limit of t least 6 turn before the local Constabulary showed in force to break things up. This forced both sides to close quickly.
It looked good for the Musketeers at first. They grabbed some loot (to hide away of course) first.
Dregs face off
Soon, however, the Cardinals men started putting the Musketeers to the sword. The game swung heavily in favor for the boys in red.
When turn six rolled around, there weren't men Musketeers left standing.
Great game! Felt very genre without slowing down. Favorite moment had to be when a lowly Dreg brandishing a club and rolling a d8, dropped a veteran (d12) swordsman in the last turn. Just have to polish up the scenarios, and this baby is ready for press.
Gaspard is reminded of his own mortality...