Since our last game we've refined a few things and made a test simple build system so players can make ships from their favorite universe. We used the same scenario but let players "draft" their squadrons from 3 factions. Mercenaries could be used by both sides.
The Fleet: 6 players, 33 ships on the tableI ended up with 3 TIE fighters, a TIE Interceptor, a TIE defender and Bossk's bad ass Hound's Tooth.
The Rebels started to come back. I had the only TIE remaining on the table.
Damage from one of the Hound's Tooth's heavies. 2 "Out of Actions" and a Damage. The X-Wings shields only stopped one.....By turn 5 the battle was pretty much determined. The Rebels had too many losses to protect the Rebel transport. It would be easy pickings for the waiting Imperial Fleet.
While laying out the rules Cluck Amok sent me a text asking if I thought the rules would work with the horde of Crimson Skies planes we have. Another great game that suffers when too many planes are on the table. My answer was "Yes. Yes they will".
We've come a long ways from the Wild West.