Wednesday, November 29, 2017

The November 99¢ ostly Monthly Scenario and BIG SALE!

Head on over to Wiley Games for not only the November 99¢ Mostly Monthly Scenario but a big sale on most of our product!
Also on sale at Wargames Vault.
"The winter has been harsh. You’ve only managed a meager amount of pelts this year to trade down river. It that wasn’t bad enough, the sound of gunfire and Indian war cries echo across the valley. 
Can you make it to the boats in time?"

Tuesday, November 21, 2017

Pulp Alley Cards

Redoing all my Pulp Alley Character cards (most likely Supersystem cards, too). Thanks to General Steve for the layouts. Front and backs.

Monday, November 13, 2017

Driving the Post Apocalyptic Highway Pt II: Axles & Alloys

After modifying, or junking up, almost a dozen Hotwheels, I was ready to put them on the blasted landscape of the near future for a post apocalyptic race.
We used Axles and Alloys, mostly because they are perfect for our large group, but mostly because I love the credo of the rules: "Axles and  Alloys II is a game of Converted Hot Wheels And Matchbox Cars Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another. It doesn't deserve a game treatment any more involved than this one. Do you want something on a par with Advanced Squad Leader when all you are doing is Converting Hot Wheels And Matchbox Cars And Then Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another?"
Couldn't have said it better.
The race was to last two laps around the desert, but we lost our first racer only a quarter of the way through lap 1. He quickly got a spoiler car to pilot.

Green Machine lurched into first place but blew a turn and rolled into a ball of fire. Spolier #2 hits the track.
By the end of lap 2, only two original racers were left. The Hornet blew it inches from the finish line followed by the Midnight Rider. It was decided the Hornet, driven by Buzzkill Bill Bender made it
furthest and received the trophy posthumously...

Friday, November 3, 2017


Last night I got to sit back and actually play for once, thanks to fellow Basement General Steve, putting on a fantastic looking Pulp game using "To Be Continued, GASLIGHT" rules.
Presentation can make a or break a game. Between the components and his collection eclectic of miniatures, it was a lot of fun. Throw in a storyline, and you have the recipe for a great Pulp game.
The setup was in a previous post, but basically the bad guys had to grab the remains of Von Zombi, while the good guys are trying to free Dutch.
The frozen battlefield.
 Dutch, frozen in a block of ice.
 Von Zombi's pure evil spawned this dark place...
A horde of unused minis waiting for action

 Nice to have strong minions.

Von Zombi's resting place
I took a lot of pictures of the wonderful work Steve did on the character cards. 
Victory went to the third factions, Task Force X and their minions the Cult of Cyclops, and the Kung Fu action heroes. The Cultists grabbed a vile of blood from Zombi's frozen body, but at heavy losses. Meanwhile, Snake Burton and the rest of the Kung Fu furies were able to free a brainwashed member from the cultists.
I ran Dutch's forces trying to free him from the ice. I never even got close. Too many bikers and zombies in the way. It was that kind of game.The stage is set for the next encounter.

Wednesday, November 1, 2017

Driving the Post Apocalyptic Highway

I'm starting a project to finish all the unfinished lead on my painting desk. On top were some Hot Wheels cars I had set aside for some Post Apoc racing. Behold the results.
I started by gluing them to some bases I layered out and gluing bits of scrap for armor and rams. Then I sprayed them matte black.
Then was dry brushing everything a rust color.
 Then even more dry brushing with the color the the car was before rust and road damage took its toll.
It was a lot a fun for not too much money or effort. About a dozen more to come.