The Anglo-French devised an good plan. As the Germans were attempting to cover all exits, the allies would stack their units on one side and try to overrun the enemy with numbers. But you know what they say about plans and contact with the enemy?
Meanwhile, the Germans moved in. The Luftmarine captured the strategic farmhouse in the middle, while their vehicles lumbered forward.
The British infantry bravely charged across the open ground alone, while the French Marines cowered in the woods. They assaulted the Luftmarines and routed them despite taking heavy casualties from both farmhouse and the sputtering Jaguar velocipede.
The Commander of the French Zuoaves and the Luftmarine's colonel talk
politics in the woods.
Let me stop here for a minute. We've been playing this game for many years. Over that time, many troops and vehicles have developed legends and lore to them. The Rokkittruppen, for the most part, have a terrible rep. Yes, their rocket packs let them hurtle across the table, but almost always to their doom. Their clockwork automatic carbines can wreak terrible damage, but only at close range. This time, however, they charged in and drove out the Brits.
Another unit with a past, is the Wespe. An ungainly steam powered helicopter with a penchant for falling out of the sky. This time, he dropped bombs and strafed with abandon.
Finally, the Lady Hussars. These girls have been holy terrors. Maybe its the bright red dresses, but the last 4-5 games their gunfire has been deadly, routing troop after troop. Never fired a shot this game
The Jaguar. More dangerous to crew on a good day.Ultimately the allies never got moving. The Six puttered around, when they should have made a bee-line for the table edge. Only one the Brute Class Land Ironclad escaped. Three separate German units attacked it, without slowing it down.