Cranking out the Turnip28 troops.
With all the available stls, I have so much choice for variety. Artillery next!
Cranking out the Turnip28 troops.
I enjoy making my own uniforms mostly because there's no wrong way to do it. No Nappy button counters here!
I like the look of a tightly packed base vs moving individual figures around, especially when we're talking brittle resin. I added small dice holders the track casualties. That way I can use different rules. We've been playing a lot of Dragon Rampant and these bases will lend themselves nicely to that game.
Lots more weirdness to come!
Hey everyone! I'm back. Work and real life has kept me from adding to the blog for a bit, but I promised myself I would start posting more often.
I've been itching for soe old school fantasy big battles and wanted to use that as an excuse to paint some new troops.
Enter the Dwarves! It's an army I'm used to playing or painting. But I saw these digital sculpts by MOM miniatures and it was time to fire up the printer!
They fared really well in their first outing, but last weak they got routed. I'm blaming my Northman allies and their tricksy wizard who got us in to the whole fight.
This bad boy pin cushioned quite a few enemy bowmen. But the trade off of a huge bolt for a single lowly bowman seemed out of whack.
We had a great time (and a few sales) a couple of weekends ago at TaKtiCon in Kansass City (see what they did there with the K and C in the title?). While it's still a new convention it was bigger than last year's first ever. Three tournamnets, and plenty of non tournament games in all scales and genres. Including mine!
Friday I ran Battlesuit Alpha. Space Pirates had landed to steal precious fuel from the refinery. They almost got away with it too if it hadn't been for those pesky Panetary Defense Forces and especially Fancy Dan, mech pilot extraordinaire.
I had some criteria for the outside game: no rulers, minimal record or status keeping, no dice because I didn't want the action to stop while players moved somewhere to roll the dice.
Rather than build 8 different kits I designed and laser cut out all the planes out. Some quick spray paint with details from paint pens and those were done. I decided paper airplane size was good. For bases I use octagonal bases. Why? face changes of 45 degrees would be easy as each face is 45 degrees. It also makes for a handy fire arc. I attached the planes to the stand with magnets for easy storage and facing changes.
Turns are divided into two phases: Movement Pahse and Shoot Phase. Players receive two cards each turn. One is for movement order, one is for shooting order (player's choice). Highest player goes first in each phase. Suit is only used to decide ties and aces are wild.
We moved inside to the blessed A/C to cool off, have some pizza and run some more games. Steve ran a Terror Island game (using Fistful of Lead of course) while CluckAmok ran an Armored Storm game.
I played in the Terror Island game and had two members of my elite team, the Howling Aces, taken out by enemy dogs first turn. I was down to my team leader by turn 3 and left with a sad amount of treasure.
Once again, hits were decided by tossing washers. 4 hits started a ship sinking. Torpedoes hits were decided by tossing a large foam die. If it landed touching the ship base, the face showing determined the number of hits. Great game. The only change that decided needed to happen was the addition of a bunch more ships!