As a reminder, Big Battles uses the same mechanics as standard FfoL, just switching out single minis for units. In this case, we made units of 5 men, speeder bikes, whatever. Then added in some Heroes, like Jedis and Villains, like Sith Lords as single figure units. We just used the cards for these single from our Galactic Heroes games.
Lord Gribbit: "Follow me to victory! Burrr-rop!
No trees on the table to hide in, so Greg finds the next best thing.
Rebels forces quickly move forward to capture on of the objectives.
The Imps try to make best use of cover. A Rebel land speeder, outflanked them and poured blaster and missile fire into them.
Death Troopers take position.
Rebels let the Imps have it! 2 Shock and 2 wounds (figure removal) send the Imps packing.
All the noise woke the Sarlacc
"What's that Baby? I should fire my Disentagrator into that Close Combat?"
Poof! Bye Jen
The goal for these rules has been to take the game you know and hopefully love, and just play with more stuff! It also has to work for most every period. We done Colonial games, with and without VSF elements, Fantasy and getting ready for a 15mm Samurai game at SALUTE this year. For that, stands of miniatures just replace single figures in a unit.
How do you do it? Once again, it's about how assign traits to miniature, or in this case, unit. We had speeder bikes duking it out (unsuccessfully) with a Rebel Airspeeder, AT-STs stalking about the table reigning fire on the troops below until Rebel missile launchers brought it down. The week before, Trolls and Ogres. I don't think either of the those games felt generic.
Will everyone like these rules. Oh hell no. Button counters and rules lawyers will hate this game, but I firmly believe if you are a Fistful fan, you'll really like these.
The game fueled by bourbon. Need a big bottle in preparation for the real Big Game. GO CHIEFS!!!