This was the final episode in a long running storyline I've been running for my group using SuperSystem2. One of the Arch Villains faced by our heroes has been Emperor Ape. Over the course of several balanced games (points-wise) the bad guys have solidly trounced the heroes over and over. Some serious grudges have been formed, and brought several non-regulars out of the woodwork for one last try at the Emperor....
When we last left, Emperor Ape had used his insidious Simian Ray to turn the world's human population to apes under his thrall. A few heroes were off world fighting the Intergalactic Crime League and were unaffected. They now converged on Space Station A.P.E. (Advanced Prototype Experimental), recently commandeered by the would-be world conquerer and his Simian Ray.
Our heroes must destroy the Ray, and rescue any survivors of the original crew.
The space station awaits! The players were allowed to pick from a variety of heros and villains (unless they brought their own).
Emperor Ape address the troops.
First aboard were the Guantlet and the Spartan. Both hand-to-hand brawlers. The entrance was a great choke point. They were quickly cut down by the combined might of the reprogrammed station Defense Drones and the villain Killshot. Eggsterminator finished off the heroes with his "mind scrambler". Yes, there were plenty of egg related jokes. "Eggcellent!"
From the side doors, the original crew, transformed by the Simian Ray, and under the control of Emperor Ape, attack. The heroes had to subdue them without killing.
I had to give the heroes a chance to avoid the death trap of the hallway so....
The hero known as the Crimson Cowl, also a mental specialist, brought down Killshot and Eggsterminator and cleared the hallway. Meanwhile the Flea bounced down the passageways, pasted the astroapes and helped Goldar assault Ape.
It was actually Cyclops of the New Olympians, in a long standing grudge match, that finally brought down the proud Ape. Flea was able to hyper move around the station at will.
He found, and shut down the Ray, freeing humanity.
All that was left was the mopping up:
It was a great game, with many heroic and villainous speeches. It ended the way it had to, and sets us up for more adventures.
Lead Addict wanted a pic of Cyclops:
Number Crunching for Death in the Dark Continent
44 minutes ago