Alliance Troopers move in.I've been slowly whittling down the last few ideas fir a ScienceFiction version of Fistful of Lead. After all, what are great SF tales but simply Westerns in space?
Rebel forces on the move.
Demo charge fumbled!The Mission: Rebel forces had managed to down an Alliance courier Drone. Drones like these are used when digital communication has been compromised. The Rebels had to get to it's black box before the Alliance did. Meanwhile, the secondary mission was the supplies scattered around town.
Some really hot dice meant the body count was high. This, along with burst fire and allowing "Pins" to stack, meant that troops in the open tended to get hammered.
The effects of burst fire! A figure with an auto fire weapon can use a "Burst" at close range. It uses a 3" template, but figures under it are hit at a -1 to Shoot. This automatically put the shooter "Out of Ammo".
Brave but doomed Rebels
Alliance Commandos clear the Outpost.The Rebs got to the drone first, but two went down to Alliance fire before the black box was seized. Get the box required two actions and a die roll of 5+ to do.
Meanwhile the first attempt to blow up the supplies by the Alliance resulted in an Alliance trooper being blown up by own charges (he rolled double 1s).
It was great game. I got lots of notes.
The Rebels lost 21! troopers to the Alliance's 9. They have plenty more.
Next week we'll add in some more stuff like armor and special Traits.