It's a standard, but full of house rules now to speed up our 6-8 player games. We tried a new one this past week.
I made tokens for each unit on the table, not specific to the unit, but the faction (German, British, French...). I also threw in a Tea Time token. This stops the action, the already pulled tokens go back in the cup and the turn tarts fresh. This meant, so units could potentially not go, while some might even get fairly back-to-back moves.
Wow, it really changed things up. In a good way. Decisions become more important when the certainty of getting your turn goes away.
The game involved light fast moving troops to capture an objective. So no big, clanky contraptions this go.
"Seize zee cabbages, men!"
"We'll see about that!"
Rokkitruppen try to take Prof. Klaus, but get a beating instead.This was one of moments where the Germans got two tokens pulled then a "Tea Time". With a new turn, the Rokkitruppen moved twice, and were able to jump on there objective. They didn't take advantage and got bogged down in a shooting match they ultimately lost.
"Naval troops, take the ruins!"
Unicycle Uhlans have the same idea.