Organized by those blackards, the Dixon Gang, every scum and renegade in the territory was riding hard for Lesterville to put an end to Marshal Bill.
Lesterville
The Longriders move in |
El Guappo's crew gets piled up on the bridge...
...because of well placed snipers in the hotel.
The Dixon Gang enters the fray. |
The Cavalry doesn't save the day. |
El Guappo's banditos tried to cross the border, but were quickly pinned on the bridge by some well placed riflemen in the hotel. Meanwhile, most of the Marshal's men were tied up keeping Yellow Knife's Indian renegades at bay.
Two forces started out off table. The Dixon Gang could enter on a d10 roll less than the previous trun number. The Cavalry on a d6 roll, making it, in theory, easier for the Cavalry to arrive.
It didn't work that way. The Dixons entered turn 2. The Marshal's men were now outnumbered 2-1 and taking casualties. The Marshal was nowhere to be seen.
When the Cav did appear they rode straight for the Injuns... And were either wounded or killed to a man. So much for the big save.
As blood pooled in the streets, the Marshal appeared. He had been hanging out in the General Store for most of the game. Playing checkers? In then proceeded to do what he does....kill.
Until, El Guappo showed up. The corpulant bandito then killed 3 men in a row, including the Marsha.
With the mission accomplished, it was just a matter of cleaning up.
Lesterville was now in for dark times. There was a new boss in town. El Heffe himself.
6 comments:
Nice table and write up.
Your terrain looks amazing. I especially like the adobe buildings. Cheers, Karl
When will El Guappo meet his match?
Dark days ahead indeed for the poor citizens. Time for a tall pale rider with a look of death in his eyes to make an appearance. Hopefully they can pay him with a fistful of dollars.
Are the buildings scratch-built?
Well done, love the terrain especially...
all scratch built.
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