It snowed last night. In May. I mention this because said snow kept most of the Basement Generals home. As I mentioned in an earlier post, I've really been wanting to give
Maurice another go, especially run the campaign system with our group. Rather than wait the year it will take those involved to paint armies I went with paper troops to give everyone a feel for the rules and field some troops.
So, rather than getting the whole group together to run through the rules we only had 5. Turns out, that was just right.
The serried paper ranks
We did the whole she-bang. Drew cards for terrain, scouted for advantage and who the aggressor was, and drew Notables. The only thing we didn't use this time was National Advantages.
Based on scouting rolls, Purple was the Aggressor. Their Notable was particularly good at Rallying troops.
Blue was Defender and got a hothead Notable who likes to charge.
The terrain was Plains. Seven pieces were rolled for and placed. The result was pretty open, but still caused problems for the Aggressors. They had a town to take.
The game moved along really fast. Cards were earned and burned. A cavalry force charged and was repulsed. (Have to wear those infantry down first).
The infantry in the middle annihilated each other. Here's where the "do I volley?" question was learned. A deck was gone through.
All of the sudden Purple was down to 3 morale points left, and Blue 5. It was late, the weather was getting worse, and we called it.
Love these rules. Can't wait to get some "real" troops on the table. Also has me VERY excited for
Longstreet. Until now I have held firm against painting 28mm ACW. But, for how long?
The warring Factions, again based on barnyard animals: