Tuesday, August 10, 2010

A few new troops shamble in

The first of my mail ordered miniatures arrived for the signature game of Basement-Con: German Zombies.  I got them from Westwind in the UK, quicker than I got my stuff from Old Glory. One problem, some of the heads were wrong. But, they were quickly replaced by the nice fellas at Westwind.


Half are done. I'm waiting to see if I need to do more. Next, I have regular soldiers, robots, and some last minute Liberty League allies to finish.

Friday, August 6, 2010

Blood Bowl Thursday

Elvis

Meat was back on the menu last night. The Nevereverlanders took the #1 spot in the standings (Only because the Maulers sat out this time). They beat the out-classed One-Eyed Jacks in a game that saw lots of Dirty Tricks. The Jacks almost had a TD overturned because of it!
Four games at once

Uller's Uglies just could not keep up with the fleet feet of the Skavens. The Fury Rodents lost their Rat Ogre early in the game again, due to Dirty Tricks.
The No-Name Nasties and Kleavers fought a brutal battle on the pitch, with Karlsborg pullling off a stunning TD in the last minutes, but not enough to win.
There may be a new team taking the pitch late in the season. The Amazons take the field, perhaps filling the spot taken by the "No Show" Orcs.

Friday, July 30, 2010

Battlefield Evolution World at War test drive

Maybe it was the offer of free booze, or maybe everyone wanted some WW2 again. We've tried different rule sets over the years, but never clicked with any of them. Like all the Basement Generals games, we want something simple, can be played in about 3 hours, but gives a feel for the period. So, we gave Battlefield Evolution: World at War a whirl.
Rules? Check. Dice? Check. Beer? Check. Cigar? Check.

We kept it simple. No tanks, no artillery, no crazy objectives. 6 1/2 players (the Boy would run a MG team and the panzerschrect), each controlling a squad with the option of splitting those into fire teams. The rules themselves are basic. One side goes, then the other, with each unit getting two actions. You can move/shoot, move/move, shoot move, etc. No big revelation here, except when you take in the Reactions. If an enemy unit comes within 10" or fires on you, the target may fire or move in reaction. The shooting mechanics are simple enough charts weren't really needed after awhile.

Germans emerge from the trees

The objective was the walled farmhouse. Take and Secure. Both sides closed from each end of a 6 x 8 table, playing length-wise. As in real life, plans went smoothly til the bullets started flying. Players found how deadly gunfire is. A well placed MG can wipe a squad out quickly. Now, for a word about Morale. There isn't any, really. When a unit is reduced to half, be it a fire team or squad, they are mostly combat ineffective. They can take no offensive actions, merely react. No rolls for morale. Some players took awhile to adjust to this, but I thought it had a lot of subtlety to it.
The Americans attempt a crossing

Splitting you squad into smaller units gave them more flexibility, but made them more vulnerable when casualties started. Bigger squads could take more hits, but were had less tactical options.
On the American left, a well placed German MG cut the squad to pieces, effectively taking them out of the equation. On their right, a stream seemed to slow them down for an inordinate amount of time. Maybe they were just being cautious?  When they finally did get across, a bazooka shot took the corner off the building along with most of a German squad.
Overall, I liked them. I want another try. I find a couple of play tests is what you need for a final decision.
The remnants of squad huddle next to a wall for cover

Wednesday, July 28, 2010

Spring in Unkerlant (move 2)


The second half of May shows both the Grand Duchy of Volborg and Borogravia making what seems to be movements for the capital, Keonigstadt. Meanwhile, the battered forces of Franistover and Zlobenia trudge back to their respective bases. With newly acquired troops from conquered lands, can the Borogravian juggernaut be stopped? Will a foreign prince sit upon Unkerlant's throne? The kingdom waits and watches...

Tuesday, July 27, 2010

Basement-Con One Month away

That's right, the convention-in-my-basement is just a month away and I've begun work on the signature game for Saturday night. Here's a hint:
As a Basement Generals signature game, it must contain:
1-Zombies
2- Robots
3-Tanks
I'm ordering the few figures I'll need to complete it, while narrowing down the agenda. Friday night might either be "Fistful of Lead" Western game or a WSS Might and Reason game, or both depending on attendance.
Saturday morning to lunch break, a medieval slugfest or Battlelore/Commands and Colors 15mm fantasy or both.
Saturday lunch break to dinner: Victorian SciFi
Saturday night, the above game. Lunch and dinner will be provided by me, in return, I only ask for a small donation to the snack and drink fund. Anybody interested should contact me here.

Wednesday, July 21, 2010

Fiddy-doo!

Just got back from vacation and saw we know have 52 followers. Wanted to take time to thank everybody who's joined my little adventure over the last 2+ years. There's still lots more to come. Things in Unkerlant have heated up again, always got lead to paint, Basement-Con is quickly approaching and I've got more blogs than I can keep track of sometimes.
The great rebasing of all my Renaissance stuff continues. The Basement Generals want me to get more Leonardo-Tech stuff done so we get play and I want a Retro Sci-Fi game maybe in time for Basement-Con.
Again, thanks to all.
-J

Thursday, July 15, 2010

Subterrans of Moon 6

No game this week so I thought I'd post some minis I finished recently. These are for my Retro-SciFi games, The Outer Space Adventures of Dash Dixon and the Star Rangers.
The miniatures are from the Old Glory Supersystem line. I think they're called Servitor Drones.