We orcs went with smaller divisions but 5 commands. This would help later in the battle.
Trolls make sure the troops in front stay in the fight
Giants, too.The Elves won initiative, but being the fey gentlemen they are, elected to let us brutes go first. There was spirited advance all along the front (good die rolling, no failures).
Then the elves moved. They got all but their flying elements moving.
The forces prepare to clash
The elven right flank
The gods decide the elves fateBy turn 3 we were getting close. A boulder from my rock lobbing troll, sent an elf spear unit scurrying away. Meanwhile on the orc left flank, wolf riders and flying horses and centaurs were mixing it up. A certain hill exchanged hands many times.
When it was time to come to grips, a group cowardly elves decided to use the woods as shelter, and pick at the brave orcs from afar. A bloodthirsty charge drove them deeper into the woods and ran a few off. But this left that division close to breaking.
In the center, a group of minotaurs was run off without a fight, a the flanks were turning into a meat grinder. Having started late (stupid kids and their sports), we didn't get much farther. It looked like the elves might get the upper hand, but you know how things go in war, they could have just as easily lost. Time for re-match.
Moments before the treants destroy my spearmenAs far as I'm concerned, we've found our much longed for fantasy mass battle rules. HC is scalable, so we' just halved all the distances. Worked great. Next time, we throw in magic and get reference cards for the troops. I'd also like some proper hi markers. The figs are so nice, I don't like mucking up the table with dice.
A good evening, and K-State and Mizzou both won!