Brigade Models and the rules by Wessex games for a while, but never played the rules. They seems simple enough, but maybe a little too simple, so I always used a Full Thrust variant to play with sky-ships. Like a lot of wargamers, I fell in love with flying ships with "Sky Galleons of Mars" back in the late 80s. The rules were a bit cumbersome by today's standards but the idea of battleships tooling around the skies stuck.
A tipsy elf told me I'd be getting the Spartan Games "Dystopian Wars" mega-fleet in my stocking this year. I thought I'd give Aeronef a last chance before I dived into DW project.
We struggled with both measuring (centimeters) as the ships crawled across the table, and the turn sequence. You do half your movement, then after everyone's gone, the other half.
The German bombing was abyssmal, but we managed to knock out 3 towns by the end. THe ero for the German side was the little Hamburg. That ship took a pounding and kept on flying. In the end she was boarded and had to surrender. The English dogs scuttled her.
If we played again, we decided there needed to be some changes. Inches! Otherwise the ships went too slow. One move phase. With the added movement, you could drop it down. Boarding rules were weird too. Otherwise a fun game easy to use for cons.
INWarD 2022: The Battle of Le Havre 
17 hours ago