Our brave boys in butternut move forwardWe had to abandon alot of the things that make RF&F more detailed like all the various troop qualities for lack of time, or at least until people got used to the mechanics. (In hindsight, we probably should have played F&F first, to get everyone up to speed). But we kept some things. The Union got rifled muskets and a 24" range and got start in the woods, while we poor REbs had smoothbore 12" ranges and started in the open. Not a good beginning.
With several "Well Handled" command results the Rebs flew across the field covering 24" in a turn. But, the Federals were able to use the woods as cover, and blast away most of the game. Only one of the Scotts made any headway, but was finally driven back.
Union troops make the best of cover
The Rebs target some sharpshootersAt 10pm we had to call it (besides, K-State was getting hammered on the TV and me along with them).
I think everyone liked 'em. I can see small battles with each unit getting different variations could be fun. Fire and Fury is my favorite ACW rules, but it is not a fast game. For time's sake, we have to try some Black Powder or Foundry's rules. Also there has been some dark rumblings of doing some 6mm ACW using Sam Mustafa's unofficial variation of "Might and Reason" called "Rights and Treason".
We shall see.
Last night's pairings:
Representing the North, Wheat State Golden form Free State Brewery in Lawrence, KS (boo, hiss).
Representing the South, 1842 Porter from Weston, MO (Huzzah!)
Iffen yer in the KCMO area, both breweries/pubs are worth a try.