Last night we played the second in the "Amazing Adventures of Dutch Oven and the Fearless Five" Pulp campaign. I've been busy redoing my jungle terrain and Basement General Steve brought the temples, miniatures and the crazy-ass back story. Plus, the flicker tea-lights and "smoke" made it all very atmospheric...
Continuing the story, Dutch Oven, his arch nemesis Victor Von Zombie, Rip Daring and his crew, and Roxy Rocket and her League were all returning from the Arctic to their various lairs when they are shot down over a mysterious island by a Death Ray.
The plot points: The radio atop a watch tower, the Death Ray, and vial of green blood, the trap door to Doctor Terror's lair which could only be opened after tracking down the monkey who was the only one with the security code.
We had six players. Me and the other Jay controlled Doctor Terror and his denizens of Terror Island. A collection of Dr. Moreau-esque mutants and stranded pirates turned henchmen, included Juan Jorge (more on him later).
The truce between the players didn't last long. With the clock ticking, there was a mad dash to plot points. Doc Terror's forces focused on delaying them and funneling them towards the Kraken at the center of the jungle.
In true Pulp Alley fashion, Followers and Minions dropped quickly. All accept Juan Jorge, a nondescript pirate lackey who JUST WOULDN'T DIE! He alone held up the advance of Roxy Rocket's League and harrying Rip Daring's. "Ju in Juan Jorge's case now!"
Von Zombie ended up getting the radio, Rip the vial and Roxy tracked down the monkey only after he scratched the eyes out of an ally, Flint Michigan.
While trying to get to the evil Doctor himself, our Hero, Dutch Oven had to face the monstrous Kraken. He made good account of himself, but it was the end of the game, so we can only imagine the titanic battle that ensued.
Some truly epic moments. We are getting the hang of large Pulp Alley games and you just couldn't beat the story. Unfortunately for my wife, the game room is directly beneath our bedroom. I'm sure the constant uproar of laughter kept her up.
I am once again thankful for the gaming group and understanding wife I have. All good sports that understand we are, after all, just playing with soldiers.
We braved the bitter cold to inaugurate the new game of room of fellow Basement General Scott. He provided the game table and the game!
Once more the 6mm might of the French forces were brought to bear on the poor ol' Austrians.
I believe it's a poor general that blames his dice for defeat, but I blame my dice for the defeat. The Austrians just got hammered. First turn my boys marched solidly forward while their brethren on the right flank stood firm. Second turn i rolled a "Withdrawal" while the right advanced.
This set the tone for the game.
It was still fun. And a nice break not to have to host.
The King is dead. No doubt poisoned by his craven brother, Edwin. The kingdom is an uproar. Half of the nobles swear loyalty to Edwin, while the other half claim the deceased king's nephew Archibald is the rightful heir.
They meet at dawn on field of battle.
The rules of choice, as always, is a modified version of Flower of Chivalry. And as always, it was fun nail biter oil the end.
The battle started with a wild charge by Edwin's army. The mounted knights broke ranks and flew ahead of the rest of the army. They were cut down by arrows and mercenary handguns. 3 units down, 9 to go.
The center of Edwin's line crumbled early on, while Archibald's right cracked.
My corner of the battlefield, commanding the Pretender's left flank, was a mess. My men failed to follow a single order until the very end. Meanwhile, my opponent rumbled forth in a single block, looking very trained and professional until the very end.
My rival, Roderick, Baron of Westgate, was one move away. He risked a charge order, hoping Edwin would draw at least a "2" from the Action deck. This would give him one action to move to contact, and one to fight. It wasn't really that risky. Edwin is a Brilliant commander and had mostly 3s and 2s in the deck.
The Reshuffle card came up. This acts as a 2 action card before the deck is reshuffled. I was doomed. My men stoically awaited their fate, almost as if they were made of metal...
But, Roderick was out of Edwin's command range, this meant that he had to make a command roll, or risk getting one less action than the rest of the army. Roderick, being brilliant, needed an 8 or less on a d10.
This meant his troops only got 1 action. Since he had ordered a charge, his men crashed into mine but had no actions left to fight. Right into my spears and pikes.
Our turn. Archibald draws a much needed 3 Action card. That means since I'm already in contact, I roll 3 dice for each unit. Four, count 'em, four of Rod's units destroyed. Victory for Archibald.
Victory points were awarded to our side. An extra was given to Ulric, the noble holding the enemies center. Turns out he had a deal with Archie before the battle to not fight that hard...
Edwin was captured, and met the fate of all traitors.
But, the war was fall from over. Rumor has it, one of Archibald's nobles had married one of the former king's daughters in secret, and now awaits to claim the throne!