Yes. We're lazy.
The Romans fought each other mostly because we have a lot of them and no opponents. We also haven't played To the Stromgest in awhile and I was once agian reminded how much I love it. Enough to run out and tackle a pile of 15mm opponents for the Romans?
No. Enough I'll finish rounding out my Italian Wars stuff?
Spoiler for this game, the Romans won.
Great 15mm minis painted by Jon.
The battle over my favorite genre of wargaming is a constant struggle. High up on that list is WW1, particularly dogfighting. Years of Blue Max and Canvas eagles, fiddly telescoping flight stands and failed hex based mats lead me down dark paths.
I was attracted to Wings of War, like most, by the nicely sculpted, pre-painted planes. But the ability to play on any horizontal surface with little prep made me latch on. Wings of Glory takes all the bits of WoW and puts them in one box.
With our Thursday games temporarily moved to Wednesday, attendance has been down. We got 5 last night. With me acting as ref, it was the perfect size for a rumble in the skies.
We played a few Basic Rules games to get the mechanics down, then adding all the extras of the Advanced Game.
WE played 5-6 games over the evening. Some games took half and hour, one was over in two turns when one German plane blew up, and the other was ganged up on and shot up with high damage cards.
It's a great system to play a whole campaign in one night of afternoon. I have already started remounting planes on magnets and ball bearings to simulate those climbs and banks. Iwill be trolling eBay and the like for more planes.
Last night heralded the return of Jon of "Jon's Curio Clashes" and he brought his Plains War miniatures. We decided to play what I called "little Little Bighorn". This would just be a scaled down version of the last bit of the battle, featuring the iconic last stand of Custer (if he was even still alive at that point).
We played on a 6 x4 table with Last Stand Hill dominating the middle. To give the blue coast a slim chance of survival and change history, we had a semi turn limit when night would fall and they could escape under cover of darkness.
The game started with some long ranged sniping. The Native Americans were under a Bloodthirsty ole, which compelled them to charge into Close Combat if they were in range to do so. The cavalry to the east were pinned almost to a man.
A few braves went down, and had quite a few "Ammo" results. Probably old rusty rifles and bad ammo....
Then, on turn 4, things changed. Custer was gunned down. The men must of lost heart because on the heels of his death, the Braves charged in killed most of the cavalry in Close Combat.
One lone trooper stood against the horde. If he could only hold out another turn....
It was not to be. Despite the historical outcome, it was a lot of fun.
Thanks to Jon for bringing out his toys.
Best of all, you can have this same scenario FREE! Find it here at Wargames Vault.