To me, finding those perfect Mad Max style, road warrior rules has been a white whale. Car Wars is too complicated. Axles and Alloys doesn't do it for me. Dark Future was over as soon as your car left the pavement. Outlander takes for-ever and has some design flaws.
I was lucky enough to get in on the play testing of Gaslands (don't like the name, but whatever) an upcoming Osprey title. It has bits and pieces from other games, but overall unique in it's design.
I didn't post many pics because I haven't painted up any cool Hot Wheels conversions, and I didn't want to give too much away about the mechanics.
We ran an ambush along the hiway scenario where 2 players had to get off the opposite end of the board. Lying in wait were the other players.
The cars were vanilla, packing MGs and dropped ordinance and essentially the same.
It ran great. ambush-ees almost made it.
The mechanics are simple. It uses templates for moevment, but not enough they are restrictive. The special skid dice are a nice idea.
There are some flaws, however:
- Physics are kinda out the window in some cases like collisions.
- Going 100mph on anything but a nicely paved road would be suicide in the real world.
- the building mechanism for vehicles needs some work.
Other than that, a nice start. The author has a sheet for submitting playtest suggestions and I have done so. Lets see where this goes.
I had a pretty incredible weekend. Good friend and fellow wargamer Thomas Foss of Skull and Crown fame came into our sleepy little hamlet to be the Guest of Honor at RECRUITs, our local convention.
We spent Friday eating Kansas City BBQ and visiting the truly world class National WWI museum.
Afterwards, we set up for the next day of gaming.
Thomas ran his Wooden Wars "bringing the war back to the floor" game Saturday morning. We had kids and adults alike flinging small rubber balls across the floor smashing troops left and right.
While no one was looking, a samll, unassuming girl rode her cavalry around the flanks and captured the flag, winning the game for her side. HUZZAH! She was rewarded with a medal, and better yet, some lasting memories of her glory.
Next, I ran an Imagi-nations game using some of Thomas's soon to be released Wooden 54mm Lace Wars troops, and rules based off of Simon Miller's fantastic To the Strongest rules. I asked Simon help with some simple con rules, gunpowder tweaks to this game and he obliged. Truly a cooperative effort all around.
Besides lots of interestt in the miniatures, the game went so well, we had enough people who wanted to play it again.
Sunday, Thomas put on his Wooden Wars game on to a slightly smaller crowd (Sundays are dead), and we finished the night with some boardgames with my kids and watching Mad Max.
Today, I stuffed him full of more BBQ and sent him on his way. What a great weekend....
I work as a freelance designer. Business has been good. Great for me. but bad for you. I've been working long hours and weekends. That means no time for Fistful of Lead.
And this week I'm trying to get "real" work done and paint furiously (with the help of the whole royal family) for this weekend's RECRUITs convention.
I'll be running a Lace Wars games using Simon Miller's variant for To the Strongest for the period called "Corp. John".
I'll also be assisting Thomas Foss as the Guest of Honor running his Wooden Wars game Saturday morning and Sunday.
Stop by and say "hi" or yell at me for not being done with the Kickstarter.
The sun was relentless. Sweat ran in rivers from under harness and helm. Lionel, Baron of Stonekeep, stared across the sweltering fields, past the ruins of old Saint Berthold's cathedral. He has the best claim to the Kingdom now. A few more victories, and the people would see him as their rightful king. But first, there was the matter of Horace, Duke of Dunharrow, and his massive army across the battlefield in front of him. Lionel was interrupted in his thoughts by the thudding hoof beats of young Roderick, commander of his right flank. "Nary a breeze to break this awful heat!", he smiled. "Maybe if we just sit here, they'll cook in their plate." Ah, if it were only so easy, Lionel thought. Then he spoke. "best to get on with it then..."
We had an odd number of players for last night's game. Three players led by Horace would each command 8 units, to my four players commanding 6. It made it slightly easier for Horace to coordinate with fewer commanders. And I was graced with two commanders rated as "Buffoons."
My forces went first, and despite orders otherwise, everyone charged. In fact, Roderick spent most of the game trying to rest his over enthusiastic troops. His archers did, however, manage to run off most of his opposite's mounted knights.
It was a great game for me (Lionel). We pummeled Horace. Our Flower of Chivalry games are usually much tighter games. But the dice gods were with us. Lionel steps one step closer to the throne.