Last night the Basement Generals gathered in, you guessed it, the basement to try out some rules I've been piddling around with on and off for years. It combines ideas from all over, but mostly from my own Fistful of Lead family. These are meant to fight larger battles with units of 10-12 miniatures and vehicles but still have the ease and fun of a FfoL game.
The Battle of the St. Thoreau Swamp:
We had 6 players each controlling 4 units, including large and small steam powered contraptions. Most will recognize them from earlier GASLIGHT battles. Players got one card for each unit they control, just like in FfoL where you get one for each miniature. The special abilities of each card work the same or similar, so a unit with shock (which halves your shooting dice) could pass a Recovery check automatically with a Queen of Spades, etc.
Each leader also got a special (mostly awful) ability.
Sir Nigel Tufnell, 4th Earl of Spindeltapp leads his men into battle.
The battlefield. Swamps prohibited movement in the middle.
Gentlemen, start your coal fired engines!
Rokkitruppen advance. They had the ability to jump, using their rocket powered packs 20", but each mini had to roll a die. On a "1" they were lost, flying off like a bottle rocket to explode.
L'Spyder moments before it brewed up and collapsed like a dead spider.
The Germans won the day by taking out all the Allied contraptions. The rules went really well. They work for straight up colonial battles too. Some great moments:
The Zouaves, led by a near sighted leader, could only shoot close range. They kept hoping a lucky bullet would drop him.
The crew of a perfectly good steam tank bailed after rolling a "1" on Recovery.
The list goes on. We had 24 units on the table and fought to conclusion in 2 hours. I'm really liking where these are headed.
Kickstarter was a success, now we're opening it up to the rest of the world!
Fistful of Lead: Galactic Heroes is designed as a quick set of tabletop wargame rules for skirmishes in the worlds of Science Fiction. The rules are easy to learn and still keep the flavor of the genre.
What separates Galactic Heroes from most tabletop miniature games on the market, is the unique card driven turn mechanism. This leads to snap decisions and tense moments where all the players are involved.
For Galactic Heroes, we wanted the play to be fast and furious, with a Hollywood flair to it. For that reason, record keeping is kept to a bare minimum.
In most games, each player can control up to 5-6 miniatures without much trouble. Games can have up to 8 players without slowing down the game. Now, you can dig out all your old Sci-Fi miniatures gathering dust and have a game set in a galaxy far, far away or a grim, dark future. Or BOTH!
Experienced wargamers and new players alike will enjoy this game. It's perfect for convention games and just one on one skirmishes.
To play Galactic Heroes you’ll need: this rule book (or, after a few games just the Quick Reference sheet), several 10-sided-dice, an ordinary deck of playing cards, a place to play, a measuring tape, and the miniatures representing your favorite troops. Markers to represent whether your models are Shaken, Wounded or need to Reload can be found in this rule book.
Eight-sided and 12-sided dice may also be needed for some of the advanced optional rules.
Fistful of Lead: Galactic Heroes was written with 28mm figures in mind, but you can easily use models ranging from 15mm to 54mm without any changes.
So check the seals on your vac-suit. Have your blaster at the ready. It’s time to see if you’re a Galactic Hero!
visit us at Wiley Games
I had the great pleasure to travel to London to participate in BLAM (British Lead Adventure Meeting). Most of the games had some sort of a Fistful of Lead tie to them, and it was great to 1- get the invite as the author, and 2- finally put faces to the names on Lead Adventure Forum.
All the games looked splendid, and the genral consensus is they were alot of fun too!
I know I had a blast.
Here's a bunch of pics in no particular order:
Captain Blood's Game of Thrones game. Got in too late to play, but damn that was a beautiful set up.
Malamute's Fistful of Lead game. Nice buttes...
Fistful of Lead: Horse & Musket game with Sharpe getting it in the end...
My Spanish guerillas knocked out a few British deserters holed up in the convent, but got trounced by their leader.
Oshiro's Boxer Rebellion game using Muskets and Tomahawks I believe. I best get to owrk on those mass battle rules...
Great Club Dead zombie game from Akula
Ahhh, the Fistful of Cocaine 1980s action film inspired Fistful of Lead game. Brutal fun. More on that later.
More Western action
Mega City was awe inspiring.
Plains War I game I played in. We managed to burn 1 tepee....
Back to the action! I ran the DEA.
No pictures, please. I'm under cover.
The real threat!
Oshiro's magnificent colonial Mars game.
Silent Invader's Medieval Rumpus. Each knight had to try and grab the Lady's scarf and present it to her in return for her hand. He used modified Fistful of Lead: Horse & Musket that worked really well.
My man. Sir Arnulf of Cockswaddle. He need not win.
Had a just fantastic time with (I hope) my new friends both on and off the game table. There were gents from all over Europe you showed up for some the finest wargaming I've ever been a party to. I was honored so many of them enjoy Fistful of Lead. That's what i do it for.