I wanted to test out some ideas I had for a more dynamic Close Combat mechanic I thought of for earlier periods of FfoL, where gunfire is more sporadic due to reload time. I picked the Maximillian era of Mexico (one of my favorites).
The French Foreign Legion was holding a small compound outside the territorial Governor's mansion.
The Local Insurrectos wanted to plant the their flag on the Governor's house as symbolic gesture.
As usual, our brave Legion was out numbered.
There are a few changes to the traditional rules. Because they carry single shot muzzle loaders, each model must reload after every shot (instead of just on 1s). In Close Combat, each model rolls a d10 as usual, high roller winning. There are situational bonuses, but the results are different. If you win by 5+ your opponent is dead. Win by 2-4, and there are various positional changes you can make (push them back, draw them in, switch places, break off). Tie or only win by 1, and you break off and separate.
This became importantt as our brave Legion captain charged into a casa full of banditos. He managed to hold up that entire flank, in what would be called "Casa de la Morte, until he was bravely killed in true Legionnaire fashion.
"The Revenant Outbreak of '68 followed closely by the first Lycanthrope
Incursions caused a panic across the land. The government was ill
equiped to fight this new menace. Many brave citizens of means took it
upon themselves to hunt down, and destroy these Creatures of the Night.
Be it for love of Queen and Country, scientific research or just the joy
of adventure, they would be known forever as the Royal Monster Hunting
The village of Brumley on the Brook is overrun. The citizens have fled, leaving only 6 groups of 4 hunters to take on the horde of undead.
I did these cards for the Hunters:
I used a modified set of GASLIGHT zombie rules. There was a turn deck with a card for each hunting party, plus a cards for each zombie type, a zombie spawn card, then a "dark lords" card that would be added after the first "20" was rolled.
The hunters needed to take out the 6 spawn points. Each time they fired a gun or otherwise made noise, noise markers were added. Then, when a spawn card come up, special dice (marked 0-3) were rolled for each noise marker. Thus, if 5 noise markers were generated, 0-15 new zombies might show.
The game started with the hunters blazing away, only to watch in horror as zombies poured out of the woods.
The Prussians especially seemed to act as a zombie magnet. The Baron dispatched dozens.
Tactics eventually changed, and s[awn points were discovered. Gunfire became limited.
It was close. One team was wiped out while others were steadily taking losses. When the Dark Lords showed up (tougher monsters like werewolves) things got really interesting.
Day 2 saw the zombies getting painted, and bases gooped.
The minis had already been assembled and primed with a dark brown yesterday. I normally start with black, but this allows me to skip a step. And this particular paint bonds to plastic.
I then started with a mix of purple, gray and a stone color dry brushed over the brown with my trusty, beat old drybrush. It's massive. this lets me just drag the brush over, catching the surface and leaving the dark bits still brown. The purple undercoat gives the zombies that bruised flesh look dead skin has. Also using a cool color like purple makes all the subsequent colors that are added also take on a cool cool.
Next was a dry brush of dirty white or aged bone. Then, I gave the open wounds, mouth and hands a wash of deep red.
A final drybrush of almost bone color finished them off. I went in add dotted the eyes white, the teeth dirty yellow and went ahead and left the clothes the muddy gray like they've been in the grave. These are not fresh zombies. For those I'd go a bit brighter in palette.
Tomorrow the finished pieces and start on the hunters.
Now that my children are teenagers and less interested in Halloween, I forget about holidays. Since next Thursday will be All Hallows Eve eve, I decided a horror inspired game was in order.
Enter the Royal Monster Hunting Society's annual outing. A Victorian era themed zombie/monster game.
I have 30-oddzombies to paint plus some extra Gothic themed must-haves, and 20 or so hunters.
Zombies assembled, everyone based. Off to be primed.