After modifying, or junking up, almost a dozen Hotwheels, I was ready to put them on the blasted landscape of the near future for a post apocalyptic race.
We used Axles and Alloys, mostly because they are perfect for our large group, but mostly because I love the credo of the rules: "Axles and Alloys II is a game of Converted Hot Wheels And Matchbox Cars Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another. It doesn't deserve a game treatment any more involved than this one. Do you want something on a par with Advanced Squad Leader when all you are doing is Converting Hot Wheels And Matchbox Cars And Then Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another?"
Couldn't have said it better.
The race was to last two laps around the desert, but we lost our first racer only a quarter of the way through lap 1. He quickly got a spoiler car to pilot.
Green Machine lurched into first place but blew a turn and rolled into a ball of fire. Spolier #2 hits the track.
By the end of lap 2, only two original racers were left. The Hornet blew it inches from the finish line followed by the Midnight Rider. It was decided the Hornet, driven by Buzzkill Bill Bender made it
Last night I got to sit back and actually play for once, thanks to fellow Basement General Steve, putting on a fantastic looking Pulp game using "To Be Continued,...by GASLIGHT" rules.
Presentation can make a or break a game. Between the components and his collection eclectic of miniatures, it was a lot of fun. Throw in a storyline, and you have the recipe for a great Pulp game.
The setup was in a previous post, but basically the bad guys had to grab the remains of Von Zombi, while the good guys are trying to free Dutch.
The frozen battlefield.
Dutch, frozen in a block of ice.
Von Zombi's pure evil spawned this dark place...
A horde of unused minis waiting for action
Nice to have strong minions.
Von Zombi's resting place
I took a lot of pictures of the wonderful work Steve did on the character cards.
Victory went to the third factions, Task Force X and their minions the Cult of Cyclops, and the Kung Fu action heroes. The Cultists grabbed a vile of blood from Zombi's frozen body, but at heavy losses. Meanwhile, Snake Burton and the rest of the Kung Fu furies were able to free a brainwashed member from the cultists.
I ran Dutch's forces trying to free him from the ice. I never even got close. Too many bikers and zombies in the way. It was that kind of game.The stage is set for the next encounter.
I'm starting a project to finish all the unfinished lead on my painting desk. On top were some Hot Wheels cars I had set aside for some Post Apoc racing. Behold the results.
I started by gluing them to some bases I layered out and gluing bits of scrap for armor and rams. Then I sprayed them matte black.
Then was dry brushing everything a rust color.
Then even more dry brushing with the color the the car was before rust and road damage took its toll.
It was a lot a fun for not too much money or effort. About a dozen more to come.
The best of European Society showed up for the Annual All Hallow's Eve Revenant Hunt and Social.
All parties gathered at the center of a small hamlet suspected to have a Revenant Infection.
They quickly spread out in 3 groups of 2 parties to destroy the infected, but most importantly the areas that spawn the undead.
Before they could properly disperse, a large creepy tree began hurling infected pumpkins like some sort of undead artillery. Sir Ramsey's party took a direct hit infected the whole group with the Revenant sickness. How long could they last?
Gunfire drew the undead like moths to flame. The living tried to keep things quiet and fight the dead up close and personal, but once it was discovered, a few of the Revenants tended to explode, more were being shot at distance.
Also among the dead were "Dark Lords", creatures spawned by the chaos and death. These were creatures of sometime terrible power. A Pit Fiend belched fire, killing some of the guests.
As the night drew to a close, 5 of the 6 spawn points were destroyed, but at great cost to the hunting parties. It was considered a success, especially after last year's debacle...
"Word has spread from all across the territory about a strange sickness that quickly kills it’s victims, only to have them rise again from the grave with a thirst for blood. Marshal Bill thinks he’s found the cause. A mysterious coffin-sized box arrived in town this morning, guarded by a group of oddly clad foreigners. With sun going down, there’s no time to spare..."
As usual, available from Wargames Vault and Wiley Games.