Banners blowing in the wind, forces assembled for what would be the final battle in the Campaign for the Kingdom. There were nobles and their household troops, pikemen from across the sea and from the northern marches, marshmen from the west, and longbowmen from the shires and villages. And, it what would seem an act of desperation for the rebel forces, trolls and ogres from the Blackfangs took the field under the Marshal's banner. From the start, the deck seemed stacked against King Rutiger (literally). He and and his commanders, Sir Maurice and Sir Archibald, were weary from the constant campaigning and not up to their usual command abilities. Across the field, Duke Sancho and his allies Sir Roderick and the Marshal, seemed eager for a fight. On their right wing, Sir Roderick had the only mounted knights on the field, and the trolls and ogres held the left. The rebel Sancho moved first. His battles moved in perfect formation forward. King Rutiger's orders became confused and his men charged forth, while the flanks held in place. The king was dangerously exposed. A flight of arrows from the rebels sent two of the king's archer units from the field. And on the rebel right, it looked as if Roderick might outflank Archibald. It was not looking well.
The King managed to get his troops under control. Lines were straightened just in time for the rebel impact. The two sides smashed together in the center first. Duke Sancho called out a challenge to the king for single combat. Whether the challenge was lost in the din of battle or simply ignored is not known. What was known, however, was that the king was losing. His men were breaking all along the line. Just when all seemed blackest, the tide shifted. It started on the rebel left wing. The trolls took off after a volley of arrows picked off a few of them. On the right a charge by Sir Roderick was stalled, and the counter-attack wiped out 4 of his units. In a few moments the rebels went from winning to almost at the breaking point. One final push by the rebels stalled again, and a volley of arrows by Maurice's troops broke their backs. It was over. The rebels fled the field, their commanders rounded up and beheaded. Long live King Rutiger! It was a great game. What seemed like an easy victory (Rutiger and his commanders randomly rated as Buffoons), was reversed. The mapless campaign system work wonderfully. No waiting around for map moves. When everyone's rested from the holidays, maybe we'll do it again.
What's more fearsome than a sentient pile of garbage? This fellow is suitable for both the arena and the post-apocalyptic future! Well, the Miniature-a-Day Project is still going after a month. I've been using the weekends to get caught up on ones that don't get finished during the week. The lead pile is slowly shrinking, one by one.
Decided to borrow some mythology from Gamma World for use in Mutants & Deathray Guns. Presented is my leader from my Knights of Genetic Purity all human gang. He's made from an old school Space Marine. The rest of the gang have a very heraldic flair.
Last Thursday we gathered in the Basement as is our way, to do battle. This battle took place in the post-apocalyptic future using the Mutants and Deathray Guns rules by Ganesha Games. Great rules. Easy to learn, and even with 5 players went quick. The sceanrio: Five rival gangs were combing an ancient battlefield looking for tech and weapons. The team that could get off the most loot wins. Once again the laser rifle armed Bella, dominated the battlefield with 4 kills. Everyone is busy making up gangs to try the campaign rules.