The Southern commander, Jeremiah O.B. Hungwell's special ability as an Engineer was to place entrenchments, which he put in front of our guns in the center. Our mission was to hold the town of Smedley's Tavern.
The right flank of the ConfederatesRather than hold back and wait, the Rebs surged forward to meet the Yankee invaders. Cavalry quickly outstripped the infantry and guns. But this aggressiveness paid off. Reb cavalry caught 3 of the Union guns isolated out front of their troops. The gray cavaliers hacked the crew to pieces and spiked the guns. This was especially humiliating for the Union Commander, General Jonathan Vincent Fleckman, as he was a Artilleryman himself.
Rebs man the works.On the Southern right, cavalry took a small hill. Going against everything in my being, rather than charge down the hill gloriously, I elected to dismount and hold the ridge. This worked for awhile, but eventually they were overwhelmed by numbers and swept from the field.
The real battle began, with it's slow grind of fire, charge and counter charge. This is where the mechanics began to shine. There were several instances where a charge could lead to potential heavy losses by the defender, but because they can burn cards to decrease losses, the attackers were forced back. This may seem seem like not alot happened, but it forced the defender to eat cards faster. A large attack along the line could really wear them down, and force actual casualties.
Two hours in, both sides were getting beat up. It was agreed the Rebs held their objective and thus won.
The Union lines
Then you check for losses form campaign (sickness, desertion, etc). I lost 2 stands per regiment.
Thank God for the final step, Campaign Cards. I got replacements for most of my units and 2 new guns fresh from the Richmond foundry.
I tip my big feather cavalry cap to you Mr. Mustafa for another fine game.