Friday, December 8, 2017

The Wastelands Cup

Across the blasted landscape, the roar of engines echoed. It was time again for the car clans of the No-Go to pick a new champion. Under the statue of ReTread, the tire god, the flag dropped...
 The collection (sans bikes) so far.
 The Wastelanders pull out ahead of a Agent 13, a Sanctioned Op, who somehow made it into the race.
 A late arrival hits the track (games start promptly at 6:30PM, Greg).
 Agent 13 temporarily pulls ahead.
 Two laps around the track. Shortcuts and skullduggery are encouraged.
Buzzkill Bill Hayes launches a barrage of rockets while airborne. It didn't end well for either.
Psycho Steve Simms made it both laps somewhat unharmed. He was awarded the Wastelands Cup, will get the place of honor when leading raids and bragging rights until the next race.
Once again Axles & Alloys II came through for a great game filled with crashes, near misses and untimely deaths. Everyone was inspired to build their own vehicle (someone say "Gravedigger?"). We'll be running a Mad Max style highway chase soon.

Monday, December 4, 2017

Episode 27: Pecos Pete Vs the Saucer Men

Pecos Pete, star of the Saturday Matinee, was once again on the Western lot of Triple Crown Pictures. (Really just a cover. Pecos Pete is actually an agent for the US Government. His stardom is used to get him into all sorts of locales. Filming "Pecos Pete meets the Jungle Queen" allowed him to nab the Lost Idol of Chipotlepec).
This time Pete was on the lookout for a old Indian map showing the location of a real UFO that crashed 100 years past. His only problem are 5 other Leagues looking for the same thing, for various reasons.
 The ensuing battle was written in as a script change and the filming went on, the crew thinking it was all part of the shoot.
 Klaus Van Vorderkrank directs the action.
 Saucer Men! 
 The League of Murdered Men seizes the first Plot Point (talking to the extras).
 Pecos Pete and the Giddy Up Gang move in.
 The Royal Archeology and Mystical Society grabs Plot Point number 2.
 Virginia Dare, leader of Danger, Inc., gets in a gun battle with Sally Sureshot.
 The Gray Ghost and his men mill about after talking to the extras.
 Pete guns down Virginia's body guard Kaseem after he dares to attack his gal Sally.
The Red Raptor and his Sky Hunters spends waaaay to much time interrogating Egg Shin (plot Point 3). Maybe he was to easy on him?
Pete and the gang grabbed Plot Point # 4, which left everyone running towards the middle to grab the final one, the script girl, Matilda. The Royal Society had the edge and managed to grab the map from her, winning the game.
After not playing for months, we got quite a bit wrong, but still a blast.
Next Episode: In the Valley of the Broken Moon

Wednesday, November 29, 2017

The November 99¢ ostly Monthly Scenario and BIG SALE!

Head on over to Wiley Games for not only the November 99¢ Mostly Monthly Scenario but a big sale on most of our product!
Also on sale at Wargames Vault.
"The winter has been harsh. You’ve only managed a meager amount of pelts this year to trade down river. It that wasn’t bad enough, the sound of gunfire and Indian war cries echo across the valley. 
Can you make it to the boats in time?"

Tuesday, November 21, 2017

Pulp Alley Cards

Redoing all my Pulp Alley Character cards (most likely Supersystem cards, too). Thanks to General Steve for the layouts. Front and backs.



Monday, November 13, 2017

Driving the Post Apocalyptic Highway Pt II: Axles & Alloys

After modifying, or junking up, almost a dozen Hotwheels, I was ready to put them on the blasted landscape of the near future for a post apocalyptic race.
We used Axles and Alloys, mostly because they are perfect for our large group, but mostly because I love the credo of the rules: "Axles and  Alloys II is a game of Converted Hot Wheels And Matchbox Cars Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another. It doesn't deserve a game treatment any more involved than this one. Do you want something on a par with Advanced Squad Leader when all you are doing is Converting Hot Wheels And Matchbox Cars And Then Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another?"
Couldn't have said it better.
The race was to last two laps around the desert, but we lost our first racer only a quarter of the way through lap 1. He quickly got a spoiler car to pilot.


Green Machine lurched into first place but blew a turn and rolled into a ball of fire. Spolier #2 hits the track.
By the end of lap 2, only two original racers were left. The Hornet blew it inches from the finish line followed by the Midnight Rider. It was decided the Hornet, driven by Buzzkill Bill Bender made it
furthest and received the trophy posthumously...

Friday, November 3, 2017

CHAPTER 1: “FORGOTTEN FOES AND HEROES LONG REMEMBERED”

Last night I got to sit back and actually play for once, thanks to fellow Basement General Steve, putting on a fantastic looking Pulp game using "To Be Continued,...by GASLIGHT" rules.
Presentation can make a or break a game. Between the components and his collection eclectic of miniatures, it was a lot of fun. Throw in a storyline, and you have the recipe for a great Pulp game.
The setup was in a previous post, but basically the bad guys had to grab the remains of Von Zombi, while the good guys are trying to free Dutch.
The frozen battlefield.
 Dutch, frozen in a block of ice.
 Von Zombi's pure evil spawned this dark place...
A horde of unused minis waiting for action





 Nice to have strong minions.

Von Zombi's resting place
I took a lot of pictures of the wonderful work Steve did on the character cards. 
Victory went to the third factions, Task Force X and their minions the Cult of Cyclops, and the Kung Fu action heroes. The Cultists grabbed a vile of blood from Zombi's frozen body, but at heavy losses. Meanwhile, Snake Burton and the rest of the Kung Fu furies were able to free a brainwashed member from the cultists.
I ran Dutch's forces trying to free him from the ice. I never even got close. Too many bikers and zombies in the way. It was that kind of game.The stage is set for the next encounter.

Wednesday, November 1, 2017

Driving the Post Apocalyptic Highway

I'm starting a project to finish all the unfinished lead on my painting desk. On top were some Hot Wheels cars I had set aside for some Post Apoc racing. Behold the results.
I started by gluing them to some bases I layered out and gluing bits of scrap for armor and rams. Then I sprayed them matte black.
Then was dry brushing everything a rust color.
 Then even more dry brushing with the color the the car was before rust and road damage took its toll.
It was a lot a fun for not too much money or effort. About a dozen more to come.

Tuesday, October 31, 2017

This Thursday!: The Return of Dutch Oven!

Super Soldiers!  Robots!  Hulking Monsters!  Kung Fu!  Zombies!  Evil Cults!  Supernatural Powers! 

BASEMENT GENERALS COMICS presents
WEIRD WORLD TALES
CHAPTER 1: “FORGOTTEN FOES AND HEROES LONG REMEMBERED”

 THEN:
Somewhere hovering above the Artic, a battle aboard a zeppelin reaches its explosive climax!
Our hero and Super-Soldier, DUTCH OVEN (Agent of ACTION), fights one last round with his arch nemesis, the vile megalomaniac, VON ZOMBI!

Aboard his zeppelin, Von Zombi  created a weapon intended to melt the polar ice caps causing world mayhem and destruction.
Dutch was able to decommission the weapon. But rather than be taken alive, Von Zombi detonated hidden explosives throughout the zeppelin.

ACTION Agents searched the Artic for weeks. Hoping to find a trace or sign of their beloved hero or the evil Von Zombi. Nothing was ever found.

NOW:
(TEN YEARS LATER)
ACTION Agents receive an incoming message from Artic Outpost 31. They have found something buried deep within in the Arctic ice.
Send ACTION agent Recon ASAP.

Could it be? After all this time?

Saturday, October 28, 2017

The Annual Revenant Hunt and Social

The best of European Society showed up for the Annual All Hallow's Eve Revenant Hunt and Social.

All parties gathered at the center of a small hamlet suspected to have a Revenant Infection.
They quickly spread out in 3 groups of 2 parties to destroy the infected, but most importantly the areas that spawn the undead.



Before they could properly disperse, a large creepy tree began hurling infected pumpkins like some sort of undead artillery. Sir Ramsey's party took a direct hit infected the whole group with the Revenant sickness. How long could they last?


Gunfire drew the undead like moths to flame. The living tried to keep things quiet and fight the dead up close and personal, but once it was discovered, a few of the Revenants tended to explode, more were being shot at distance.
Also among the dead were "Dark Lords", creatures spawned by the chaos and death. These were creatures of sometime terrible power. A Pit Fiend belched fire, killing some of the guests.
As the night drew to a close, 5 of the 6 spawn points were destroyed, but at great cost to the hunting parties. It was considered a success, especially after last year's debacle...