Monday, September 30, 2019

Wasteland Warriors game and post RECRUITs download.

Our WW game was subtitled "the Redemption of Orange Julius".
For as long as I've owned this ancient piece of lead, who started out as an original Necromunda miniature, Orange Julius has died countless times on the tabletop battlefield. Usually in the first or second turn.
It seemed like he was cursed.
Then, out of nowhere, this weekend, he became a killing machine. Whatever met his awful gaze was blasted into oblivion.
Has the curse been broken? Only time will tell.
 Warleader Arturus surveys the battle

 Robots and Replicants
 Lancelot leads the charge against the dirty mutants








RECRUITS.
I posted most of the pics from this convention on social media through the Wiley Games Instagram and Facebook pages, but I thought I'd take a moment to note again what a great little convention this is.
First and foremost, as the name suggests, the convention is to gain new recruits into what is an aging hobby. The entry fee for kids is free and for the rest of us only $5!
There is a wide variety of games and the space itself is sprawling. And most of all, very welcoming. I had kids aged 9 to 90 at my games. Everyone was friendly and encouraging. I was only going to run 3 games on Saturday but got talked into a 4th by some return gamers from years past.
If you live anywhere in the Midwest, RECRUITS is well worth the drive.

Wednesday, September 25, 2019

Fistful of Lead in October Wargames Illustrated

Check out the "Why I love Fistful of Lead" article in the October issue of Wargames Illustrated by Steve Wilkie.

Friday, September 20, 2019

Against the Vampire- A Tale of Horror

"London is under the grip of an unseen terror! Disappearances. Mutilated corpses. The night pierced by a strange howl!
No fear, Professor Throckmorten and his group of Hunters, backed by London's Finest are on the case."
This was a playtest for our Fistful of Lead: Tales of Horror game at RECRUITS next weekend. The vampires have hidden their coffins, filled with their native soil, all around the city. They must return to them before daybreak. A group of Hunters is out to destroy them. There are 5 real coffins and five dummy ones. Only the vampires know which are real.
Thrown into the mix are the age old enemy of the Undead, the werewolves.
Players get victory points for destroying the coffins, or saving them, int the case of the Vampires. Minor victory points for killing the opposition.
Dummy coffin markers could yield things like a crucifix or silver, but just as easily, swarm of bats or rats.
Jokers triggered things like the London Fog, obscuring line of sight, or reinforcements for the Bobbies, or a pack of wolves for the werewolves.

 With a howl, the werewolves enter the stage.
 "Right-o boys, keep a sharp eye out for these bloodsuckers"
"Time to do God's work!"

 A drunk dances merrily along, unaware of the violence around him.

 "I say, there's a coffin!"

 "Stay away from my monkey!"
 Dr Cushing faces down Baron Blackheart. "A few bullets will slow them down! Then it's a close up fight."

 Sgt. Riley faces the Alpha.
 First coffin destroyed by the wolves.
 The Baron is down. But out?
 Fledgling vampire Hannah goes down to a wolf.
 After the Baron made short work of all comers, only Lady Cottingham is left to face him...
 Beta vs the Baron's Acolyte.
"Why can't we all get along...?"
What a great game. Making just a few tweaks for the final game. It came down to a brawl between the vamps and the dogs. In a six player game, which is what's scheduled, the humans should stand more of chance. I screwed up by splitting my forces, eager to coffin smash. We did kill a few undead and werewolves, so I feel pretty good. If you want to play, see you at RECRUITS or Wiley War-games Weekend.




Friday, September 13, 2019

Dog days in Bahdizstan: Fistful of Lead moderns

A US facility in Bahdizstan has been overrun by insurgents. They have a high level hostage hostage. SEAL teams have been dispatched to recover the asset.
 Downtown Bahdizstan City. Somewhere in the compound is the hostage.
 SEALs with a CIA operative attached
 Same, but its a canine
 Cover from above. The US only got one Joker, but it proved to be "air support".
 Insurgents spotted. The SEAL team leader's d12 proved deadly.
 Waiting on overwatch
 Heavy fire rains down on one team.
 The Hummer tears down the street but attracts RPG fire.
 The hum of a minion quiets the insurgents.
 Explosives planted.
 BOOM!
 The wall was breached and the SEAL teams flooded in. The Badhis couldn't do much to stop them. After 2 1/2 hours the insurgents fled and the hostage was freed.

Generals d'Basement

It was pretty one sided. As, I guess it should be. The SEAL team dog claimed 4 insurgents. It was wounded 4 times, but kept getting a Queen of Hearts. We're adjusting the scenario to make it a least a little competitive.
All terrain a mins from Jon's Curio Clashes collection
This will be a featured game at Wiley War-game Weekend

Monday, September 9, 2019

Wasteland Warriors now available!


Wiley Games is proud to present our 11th book of our Fistful of Lead game library,
Wasteland Warriors!

In a wargaming world full of gritty, dark post apocalyptic rules we present a
weirder, and somewhat goofy take on the end of the world, shaped by hours
watching “Thundarr the Barbarian”, reading “Kamandi Last Boy on Earth”, and
playing Gamma World.

It is a world populated by talking plants, machine gun toting giant squirrels, killer
robots and techno-necromancers. Strap on your blaster, take your anti-radiation
pills, and hop on your giant rabbit mount. Things are going to get interesting....
Fistful of Lead: Wasteland Warriors is designed as a quick set of tabletop wargame
rules for skirmishes in the Post Apocalyptic future. The rules are easy to learn and
still keep the flavor of the genre.

What separates Wasteland Warriors from most tabletop miniature games on the
marker is the unique card driven turn mechanism. This leads to snap decisions and
tense moments where all the players are involved.

For Wasteland Warriors we wanted the play to be fast and furious, with a Hollywood
flair to it. For that reason, record keeping is kept to a bare minimum.
In most games, each player can control up to 5-6 miniatures without much trouble.

Games can have up to 8 players without slowing down the game. Now, you can dig
out all your old miniatures gathering dust and have a game set in the Wastelands of
the future.

Experienced wargamers and new players alike will enjoy this game. It’s perfect for
convention games and just one on one skirmishes.

THIS IS NOT A STAND ALONE GAME! You will need the Fistful of Lead Core rulebook
to play.

There are full rules for building your gang of humans, robots, and mutants, and
sending them on campaigns. The book includes rules for mutations and creatures
that stalk the Wastelands.
64 pages, black and white.
Available here!

Friday, September 6, 2019

Fistful of Lead- Medieval: Tax Collecting

Sir Arnulf (Arnulf Ax-in-the-Back) was not gifted by the Duke with the best lands. Both the land and the peasants were unproductive and sad. What's a knight to do raise some revenue?
A little "tax collecting" from the neighboring fief of Sir Douglas.
No sooner were doors getting kicked in, and chickens and grain being collected, when Sir Douglas shows up. I quick blow on the war horn alerted Sir Arnulf's reinforcements they were needed.
Unfortunately, Sir Douglas brought back up, too.
 Sir Arnulf, doing what he does.
 Arnulf's reinforcements, Sir Bertold
 The goody-goody Sir Douglas
And his back up, Sir Gregory
At first, Arnulf went about the business of looting and pillaging. But then a quick footed, enthusiastic foot soldier of Douglas came screaming down the path. Arnulf's archer, being quite the sniper, put aa arrow through his eye. The fight was on.
"Come at me, Bro!"
After using his trademark move, "ax in the back while your opponent isn't looking", Arnulf went for the coup de grace. Even with the help of his trusted sergeant, Arnulf was unable to finish Sir Douglas off. In fact, he went down with a sword in the gut from the prostrate Douglas.

 "Stay down, Dougie"
The last stand on the hill
With their master gone, all of Arnulf's forces took an immediate gut check. "Why are we here when are lord is gone?" This required rolling as a Recovery check. Everyone passed! Loyal to the end.
And it was the end. The invaders were quickly finished off or sent packing.

A great little game which we played after doing a quick play test of some larger scale rules for Fistful of Lead. This is different from Big Battles as it uses bases of troops versus large squads of soldiers. Sorry, no pics, they were paper soldiers...

Some extra rules we used for our Medieval skirmish:
- Armor saves are reduced by wounds and shock just like anything else. The thinking behind this was a soldier was less effective at using their defenses by being wounded or dazed with shock, allowing an opponent a chance to get in shot in a vulnerable spot.
- Miniatures with more shock than remaining wounds must leave the field.
- Gain negative Renown for Knights for attacking a lesser foe when another knight was closer.