Friday, June 28, 2013
Maurice: The assault on New Paperton
In the end, the cards were running out, and the attackers were way down on Morale.
We're still learning. This game requires a switch in thinking, different from other wargames rules. You have to know when to commit and where. Careful planning ahead is essential, but you still have to know when to exploit a breakthrough. I think it gives a fantastic simulation of the period.
Last night's pairing: