other Jay's blog, you should. Most of the lovely figs you'll see in the AAR are his.
We've played Gruntz before. It's a near future squad based game. It uses simple mechanics: roll 2d6, add you "shoot" factor trying to meet or beat your target's "Guard" or defense. If you do, roll another 2d6 added to your weapons damage trying to beat your target's "Soak". That easy.
Some thing's we changed were the weapon ranges. We doubled all the ranges. Gruntz has some crazy ranges where you can actually close faster than the gun ranges.
But, on to the game.
Loyal forces were to prevent it.
The rebels had lots of troops but crappy. The loyalist had fewer but elite forces.
Other than tweaking the stats on a few things, (the technicals were too tough) they rules suited us.
Without futuristic armor, troops dropped like flies. It actually seemed more realistic.
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