Friday, June 7, 2013
Victory Decision: the Crossroads
The Krauts spent most of the time on their heals, never quite able to counterattack. It was still fun and worth more playing.
The mins and very cool paper terrain and more picks by John.
I have played ALOT of WW2 games. This has been the only one I've liked. It abstracts what needs to be but keeps the feeling of small unit actions. The only I haven't liked is the activation phase. It works with 2 players on a small scale, but bogs down with lots of players and unit. Agis has posted that on the upcoming SciFi version he has a new, better activation sequence. Can't wait to try it.