With that in mind, I have a few ideas that need play testing. In this case, how armor works in a game. I chose a small encounter between raiding Vikings against Normans. In this case, armor acts essentially as mobile cover, making it harder to land an effective blow. This is how it works in Galactic Heroes, but I wanted to see how it works on a larger scale.
The fight started with a Viking bowmen loosing a arrow at a charging mounted Norman lord. He needed a 10 with the armor minus, and got one. The wound result was "shock", sending the lord riding back the way he came, shaken.
The barbarians are all dead, time for some BBQ!
Most of shooting was ineffective at long range, and once the troops got close, it played out how you would think. Heavier, more experience troops wiped the floor with the lesser armored troops.Although we a case where a lowly spearman kept getting wounded. He repeatedly played Queen of Hearts to heal. This made everyone suspect he was faking his wounds to get out of fighting....
The Vikings were outclassed and rolled truly abysmal dice, while the Normans didn't seem to roll anything but 10s.
Next week, I'll be trying another idea, the age old rule: armor as saves.
4 comments:
Very interesting. Continue with these tests, please.
Very good idea ! FIW, ACW, Texas war, WW1, Beau geste.... lot of work :-)
I like the idea of a core rulebook with separate "universe" books. The Studio Tomahawk did the same thing with their game Saga so that their books are really less expensive.
A medieval setting is quite strange, I thought the FFoL rules were more suitable with post gun-powder era settings. I'm very curious about the ideas you will develop.
Fistful of Steel!
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