Last week we tried using Pulp Alley to find the perfect set of Fantasy Skirmish rules, this round was IHMN. PA was fun and had the perfect mechanism for traps and dangers I wanted. But, with 6-8 players I needed to speed things up even more.
The scenario involved the Barbarians trying to get a "dark gift" to the Lord of Evershade Valley across the battlefield. The Orcs and Chaos dwarves were sent to help them. The forces of Good had to try and stop them
The calm valley
Barbarians race to the crest of a hill.
Orcs enter the field
Elves destroy an evil alter
Sir Leon is swarmed by heathens!
In the original IHMN rules player alternate moving and shooting miniatures. With 6 players I speeded things up. Each player was dealt 3 cards. They had to choose one to use as there Movement turn, one as Shooting, and one as Fighting. This sped things up mightily and with trying created thing like opportunity fire.
The Barbarians, unencumbered by armor, ran across the battlefield and delivered their gift, thus winning the game for evil. All in all, worth another try.Last night's pairing was an easy one.