I built them using standard rules. Worked great!
The scenario: The Dark Lord has slumbered in the Broken Valley for centuries, locked in a tomb by a powerful spell. Now, the forces of Evil have come to set him free, hoping to curry his favor by freeing him. Meanwhile, the Forces of Good have come to destroy the tomb once and for all.
Drax the Despoiler and his Chaos Crew
Aeloroth and the Elves
Gort the Cruel and his greenskin warband
Hrothgar the Mighty
An adventuring band led by Sir Barnstable
There were 4 minor Plot Points. One had to be captured before the Tomb could be opened.
The Elves are first to capture a plot point.
Drax tries repeatedly to open the Chaos Champions gravestone to capture a Plot Point.
An elf is caught in fireball from the Adventurer's Wizard
Forces converge on the tomb
Are the barbarians fighting for good or evil?
A clash of Leaders outside the tomb.
In the end, the forces of Good, led by Elves manage to destroy the tomb of the Dark One, sealing him forever in the Other Realm.
A good time. The rules work great as a Fantasy Warband game. I could see them working even better in a dungeon setting, using Fortune cards to trigger traps, etc. Make some wandering monsters and BOOM!, perfect dungeon crawl.
We'll also be trying some other rules but for now I liked how they worked.
On another note you may notice a break in the action here at the Baron's Blog. I was recently laid off from my job of 20+ years. As you can imagine this is a time of uncertainty and worry for me and mine, so gaming and painting may take a back seat for awhile. This, however, may turn into an opportunity too. A chance to dive deeper into a hobby I love. I've always wanted to start my own gaming company....