I wanted to use this scenario and group of miniatures to showcase the versatility of the rules. This was more of a "Near Future" type game vs Space Opera.
The Gray Ghosts wait...
One Squad of Union commandos, the Gray Ghosts, were positioned in town, while a relief squad moved up from behind. Facing them were three squads of Rebels. One squad was using experimental power armor and also had a spotter drone. The drone moved before the turn started and could be used by the Rebels to get line of sight wherever the drone could see.
Rebels move in
The Ghosts get pounded
Run Capt Forrest, run!The poor Ghosts took a pounding. They kept emptying their clips into shadows (i.e. rolling 1s) and got nailed twice by Rebel off board artillery. I had mixed the Joker in for just such an event.
By the time the Union Intel officer and his squad entered the fight, the town was infiltrated. One trooper ran ahead to the pad while his buddies held off the heavy troopers.
All in all, everything really worked well. The fight had the right cinematic feeling, especially when a
The Union gets heavy support
In the end, the Union troops got their intel off world. Now the Galaxy will know of the Rebel atrocities....