Cluck Amok at Warlord Con next month, and I thought I needed few more games under my belt. Using John's terrain and soldiers we set up a rare Saturday game using the Black Powder ammendments for ACW (Except the "Whipped" rules which I don't see a difference with existing rules).
We each had three infantry units and a pool of two guns. This would mean brigades getting knocked out as soon as two of those three were shaken or destroyed. Management of a unit's hits would be paramount.
There was a nice back a forth to the game that reminded me of my first ACW love, Fire & Fury. But seeing as we didn't have 6 hours to play, F&F would have to wait. The new rules that only allow firing it you move once gave a more period feel.
We ended up with destroyed brigades on both sides, and one reb unit so banged up it couldn't finish off the Yankees. A slight victory for the Union.
The ships are of course, beautiful. I was seven when Star Wars came out and it changed my life. I am what I am (an artist and geek) because of it. That being said, I have a hard time playing games set in that universe, or Tolkien's for the same reason. It's too close. I can't fly the Millineum Falcon or play Darth Vader. Han didn't die in that battle, Darth didn't fly that type of TIE fighter.
To me it's like having an a-historical ACW game where General Lee is leading a cavalry charge. I can play as anonymous pilot A, it for mythical Squadron B. That's about it.
Other than that. great game.
Rise of the Battleships v2
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