Pig Iron's stuff, so this week I bought some.
I have a roughed out a background that I think will give some fun games. Everything from the big Fleet battles to fights in the burned out cities of the future. I'm looking at a modified Victory Decison for the skirmish rules.
This will be a new Civil War of sorts. The oppressive rule of the United Systems Alliance has finally led to open war. The newly founded Confederation of Free Worlds has made it's first stand on the planet New Meridian. The brave little Browncoats (wink,wink) will have to face better technology and better trained troops to survive, but if they can just hold out, maybe new systems will secede to join them.
Maurice. I have long been a fan of anything Sam Mustafe does. He's one of the few wargames rules writers that I often stop mid read to go "Yes! That is an awesome idea."
I have the free quick start rules and have read them. They seem to be a combination of two rules I love. The card driven command system of Commands and Colors, and combat mechanics of Might and Reason. A quick Google of reviews of rules will reveal I'm not alone in my excitement. Maurice is meant for the Age of Reason, but I've seen people using it all the way up to War of 1812. You'll just have to wait and see where I go with it. Unkerlant, or another place....
Project Log: Wild West Exodus Harbor, Part 7
12 hours ago