Friday, July 9, 2010


In a bend of the River Budenski, lies the small Balkan state of Krappultavia. There, in Castle Krum, vile experiments are taking place. Krappultavia has a reputation of somewhat lax moral standards when it comes to scientific research, with forays into biochemical warfare and the occult.
Now, news has reached French and English spies that the top Krappultavian scientist is currently residing at Castle Krum. A joint Franco-British task force has been dispatched to capture or kill said scientist.
Defending Castle Krum is a German force bolstering a Krappultavian Home Guard.
Both forces advanced slowly. A German "flying wing" was formed from their fastest forces, Rokkit Truppen, a Jaguar Motorized Velocipede, and a Wespe Gyrocopter. British Naval Landing troops moved forward in a Brute Class Land Ironclad, protected by its armored sides.
French Regulars and Marines took cover in a small wooded area approaching the castle, while a Spyder Armored Walker trundled through the trees. With a loud "bang" the Spyder's main gun disabled the Krappultavian Armored Steam Wagon.

Advancing British troops were greeted by a hail of bullets from the Jaguar. It's motorized Gatling Gun spewed a hail of bullets. Fortunately for them, but not for Corporeal Jenkins, all the bullets struck one man. 
A group of Germans emerged from the safety of the castle to take potshots at the rest of the British but were forced to retreat when the Brute's main gun opened up on them. Next, the Rokkit Truppen's rocket packs roared to life as them "jumped" behind the poor Brits, cutting them to ribbons with their clockwork repeaters. They in, turn were shredded by fire from the Naval Troops inside the Brute.
Meanwhile Krappultavian troops worked frantically to get their Steam Conveyance operational, protected by machine gun fire from the castles turrets. They got working long enough to take stomp from the Spyder, disabling it again.
But sides had taken high casualties. The Naval Troops were slowly whittled down by fire from the castle and the newly emerged Killenkanner, whose flamethrower proved devastating.
In the end, only a few French troops were left to storm the castle. They were outnumbered and easily thrown back by the defenders inside. The Aliles were forced to retreat, leaving Castle Krum to crank out more vile creations.

An Impervious suit falls victim a to Krappultavian troops.

AJ asked about the units cards:


tradgardmastare said...

I just bought gas light th eother day to use with a 19th Cent imagination.Have you been using it for some time?

A J said...

I'm interested in the record cards shown in one of the pictures.

BaronVonJ said...

Yep, Been playing GASLIGHT fro some time. Of course, we've added house rules and expanded it into other periods. 18th Century Unkerlant might be getting the GASLIGHT treatment soon.
AJ, I'll post a close-up here in a minute.

Bluebear Jeff said...

I always enjoy "comments" after the battle on how they thought the rules and/or tactics worked or failed.

Might you update your post with some of the above?

-- Jeff

BaronVonJ said...

I reffed, not played. I could probably get their feedback, or write up something about the after game debrief. We started late, therefore ended late so I had to scoot everyone out without the usual after game beer. We've been playing GASLIGHT since it came many moons ago. It's our standard fall back game when there's nothing on the agenda.

Christopher(aka Axebreaker) said...

Very nice looking game and report.I've been interested in trying out GASLIGHT rules and this just might tip me over.


Fitz-Badger said...

I'm also interested in GASLIGHT, after several people recommended the rules, so it was cool to see your report. Excellent terrain, minis, and cards!

Alfred T. Mahan said...

I also really like the cards; they're a great idea, and I'd like to use them for my next GASLIGHT game. Excellent battle report, Baron!

tradgardmastare said...

I too really liked the cards. It would be great to have them for my units as I build up towards my first game- I have been painting Tradgardland Militia this morning and hope a personality figure arrives in the post today...
best wishes

BaronVonJ said...

GASLIGHT is simplicity itself. That may turn some off, but the beauty is that you can add as many extras as you want. You can play with or without all the Sci-Fi elements. It works just fine as a straight up historical game.
The Yahoo group is very active and helpful. I recommend the expansions, too, especially Battles by GASLIGHT. I think there might be a compendium coming out that puts all the expansions plus core book together. Playing aids are helpful.
Of course we've added so many house rules over the years, I'm not sure I remember what the original was like.

Essjam said...

Battle report:
Allies left flank.
The initial strategy was to hide our infantry in cover and soften the enemy with a concentrated attack by our machines. This worked pretty well early on. However the Impervious suit became isolated without infantry support and was overwhelmed. Bad tactics on my part.
With only one machine left on the left, I was forced to commit the infantry too early. It did not go well. As a result we were left with too little infantry for the final storming of the keep. It was a clear victory for the Germans and Krapalstanians.
I love GASLIGHT, it is fun, bloody and decisive. We have been playing it about 8-10 years now. It does bog down if the engagements get too large, but a commander is able to run 2 or 3 squads and supporting machines comfortably
Scott - aka essjam