The Swiss say "Give us some Rules!"
People you this blog probably know I have a large Renaissance era figure collection that's been sitting idle for years awaiting a ruleset worthy of them. I playtested two, Tactica Renaissance, which played alright but lacked any fun command and control, and Renaissance Warmaster, which was also OK, and won between the two but wasn't quite there.
So, on the recommendation of a few people on the Lead Adventure Forum, I ordered Renaissance Principles of War. I ordered directly from Principles of War in the UK. Six weeks and 3 unanswered emails about where my order was later, I finally ordered from Noble Knight here in the US an got it 2 days later. I got a refund from PoW the next Monday because they were out of stock. Thanks for the quick response!
Now to the rules. They're everything I hate in a ruleset: written orders, convoluted combat sequence, rosters, lots of different die sizes, and the list goes on. Positive aspects: Single stands for units so you can use any scale fig you want, and lost of army lists.
The quest goes on. Renaissance warfare is very close to Classical Period. So maybe it's finding rules I like for classical and adding mods for Renaissance. I really enjoy Command and Colors. That could be easy to fix. I'll keep everyone updated on my quest.
Unpainted Gendarmes waiting for rules worthy of them