In our last episode, the otherworldly "visitor" had crash landed. The German Alliance had made off with him. The Anglo-French forces needed to find out what was going on, so they set out to get one of their most trusted men behind enemy lines, Sir Percival Armstrong, and his faithful man servant Mpopo.
All the smoke and clanking alerted the Germans to attack. They held a small farmhouse and crossroads. They new any machines would have to cross at the stone bridge, but unsure if the large stream would slow them down.
From the start the allies seemed to have the upper hand. Most of their contraptions sprang to life and ran most of the game, while the Germans with their ally the nefarious Prof. Nightshade (boo,hiss) couldn't seem to get anything running.
The Unicycle Uhlans prepare to charge, protected by a clockwork tank. A design flaw on the armored conveyance, only allows for broadsides. Rokkitruppen await in the trees.
A royal Navy landing Party advances through the woods.
Nightshade's forces. His Steam Automatons, know no fear.
A single brave Uhlan charges home against the Zoaves.
Meanwhile, the Lady Hussars defend the farmhouse
There were many brave deeds that night, but in the end, the Allies managed to shift the bulk of their troops to one side. With the hour getting late, it was deemed a tactical victory for the German forces, but a strategic one for the Allies as Sir Percival got through the lines. We'll run a smaller, RPG-like game for the next installment as Sir Percival attempts to get into the secret base. A little 007 in 1883.I will post some RECRUITS pics next, but in the mean time, I've decided show the pairings, if you will, that I usually do for the evenings entertainment. As it was a cold rainy night, I went with "Old Speckled Hen", an English Ale. With a nice, mild cigar too, of course.