It was a particularly cold Spring morning, and fog covered the lowlands around the river for miles. Sigmund had placed his Horse, led by the remnants of the Ducal Horse Grenadiers, forward in hopes he could catch the Frannies at the bridges, holding them long enough for the Infantry to arrive.
Luck, and the weather was against the Duke. When the sun fiannly burned away the fog, it was to reveal the entire Franistover army crossing at one point, the northern bridge, the farthest from his Horse.
Zlobenia seized the initiative, and the Duke raced his Horse in a giant arc, north towards the bridge. His Foot, however either were tardy, or didn't budge. The brunt of the attack, would rely on his cavalry, which had preformed abyssmally at the last engagement.
Frainstover Horse range across the countryside, while the foot battle it out.Meanwhile, Franistover had managed to get a few troops across the bridge. The Horse move quickly to swing wide and ride hard for a spot between two forests. Prince Adelbert was having a hard time getting his Guard units to move. They had stopped dead in their tracks on the road. Maybe they had seen the Zlob horse thundering down from the hilltop town, straight for them.
Indeed, the Duke's horse slammed into the still forming Franistover foot. They horse caught them in marching formation and cut them to pieces.
The Franistover Horse that had crossed the Blut, bypassed the fight and rode headlong towards the only road from Altenbruk to the capital. If they succeeded in holding it, Altenbruk would be cut off from the rest of Zlobenia.
The battle over the bridge was getting heavier. Rain started to fall. More troops were committed. Prince Adelbert left his carriage and trudged through the mud to his General of the Guard, the Count Zuffel. Prince Adelbert literal put his boot to the Count's backside. Finally, the Guard would move across the river.
As night fell, Duke Sigmund pulled his troops back, as Prince Adelbert encircled Altenbruk.
It would be a siege.
Horrible dice rolls ruled the night. Both sides had trouble moving troops, and command points were hard to come by. But, as always, Might and Reason proved a fun and period game.