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Friday, October 21, 2016
Friday, October 14, 2016
Viva Revolucion!
Last night was a playtest of the first scenario in my upcoming Mexican Revolution supplement for Fistful of Lead. I'm taking a different approach and following the actual timeline of the war. Each scenario is a "zoomed in" part of the battlefield.
The Rebels have to cover the dead ground quickly to void getting cut down by the MGs and shelling.
They benefitted greatly from the apparent shoddy ammo used by the Federales (Steve rolled an appalling number of 1s). But, Federal reinforcements showed up on lucky roll on turn 2.
Several Rebels made into to town and actually took out the machinegun, but they, like their historical counterparts lost.
I felt pretty good about the game. If the reinforcements had showed later, it might have been a different outcome.
Early War Brits stand in for the Federales.
The first scenario covers the battle of Casas Grande. 800 Revolutionaries (Maderistas) without heavy weapons attack 500 Federales with Machine guns and artillery. I tried to keep the ratios similar.The Rebels have to cover the dead ground quickly to void getting cut down by the MGs and shelling.
They benefitted greatly from the apparent shoddy ammo used by the Federales (Steve rolled an appalling number of 1s). But, Federal reinforcements showed up on lucky roll on turn 2.
Several Rebels made into to town and actually took out the machinegun, but they, like their historical counterparts lost.
I felt pretty good about the game. If the reinforcements had showed later, it might have been a different outcome.
Friday, October 7, 2016
Campaign for the Kingdom: The Final Battle
The War has raged for months. Years. Sometimes we forget. Nobles have risen to power, only to fall. Last night we were able to finally declare a winner at the Battle of Blood River.
Lionel, Baron of Stonekeep faced off against Duke Horace of Dunharrow with their allied nobles.
Lionel was able to get his troops across the river first and force a double team on Horace's left flank. There might have been some duplicity by Horace's right flank commander. We'll never know.
It was a clear victory for Lionel. Rarely do these rules give it up a one sided victory.
All hail King Lionel! But for how long.....?
The game went fast enough, we were able to play a game of Flick 'Em Up!
Lionel, Baron of Stonekeep faced off against Duke Horace of Dunharrow with their allied nobles.
Lionel was able to get his troops across the river first and force a double team on Horace's left flank. There might have been some duplicity by Horace's right flank commander. We'll never know.
It was a clear victory for Lionel. Rarely do these rules give it up a one sided victory.
All hail King Lionel! But for how long.....?
The game went fast enough, we were able to play a game of Flick 'Em Up!
Wednesday, September 28, 2016
RECRUITs: the download
It's the week after, and I'm still exhausted. Well, not so exhausted that I won't be hosting our weekly Thursday night game, but tired.
Thanks to a whole lot of prep work by the Baroness, things at the vendor booth went smoothly. Thanks to CluckAmok and Lead Addict, the games went smoothly.
All the games I ran, have mentally run together, but they all ended with last minute victories and comic timing. Judging by the laughter coming from the other tables, I think they went well too.
I have to sit down with Lead Addict and do some fine tooth combing of what's working, and what's not with Wasteland Warriors. The thing that works with FfoL is that it runs well as a convention game as well as a 1 v 1 duel. Making that work with WW is going to take some doing.
Thanks to everyone who played, bought rules, ran the games while I was taking a restroom break, or just stopped by to say "hi".
Thanks to a whole lot of prep work by the Baroness, things at the vendor booth went smoothly. Thanks to CluckAmok and Lead Addict, the games went smoothly.
All the games I ran, have mentally run together, but they all ended with last minute victories and comic timing. Judging by the laughter coming from the other tables, I think they went well too.
I have to sit down with Lead Addict and do some fine tooth combing of what's working, and what's not with Wasteland Warriors. The thing that works with FfoL is that it runs well as a convention game as well as a 1 v 1 duel. Making that work with WW is going to take some doing.
Thanks to everyone who played, bought rules, ran the games while I was taking a restroom break, or just stopped by to say "hi".
Labels:
Conventions,
FfoL: Horse & Musket,
Fistful of Lead
Friday, September 23, 2016
Friday, September 16, 2016
Wasteland Warriors pre-RECRUITs playtest
The Basement Generals gathered last night to help me get another playtest in of Wasteland Warriors before RECRUITs next weekend. The scenario involved rescuing an important diplomat from the toxic wastes.
We decided he was Mr. Hanky, an emissary from the Turdians and the first group to rescue him would get 20 points of Renown. Scattred around the table were "Scavenge Points", areas where goods and tech were laying undiscovered, but also chances for danger. For instance, one group found a booby trap and had a mutant blown up.
With 7 players and a 5x5' playing area, the bullets, beams and blasts started flying right off. Once again, Orange Crush and his ladies were chewed up pretty early at the hands of some green skinned mutants.
In addition to the regular awefulness of the Scavenge Points, I threw in the Joker cards. When these are used they act like Aces, but can also activate Events. With a lot of players, this happens alot. Over the course of the game we had a Sentry bot activated that blasted any movement within 24", an earthquake that left several models pinned, a big tenclely beast that was awoken by the noise, an 8 legged riderless mount and a Moon Beast that loved to eat an loot lying around (my answer to the Rust Monster of D&D fame).
Whenever a model was taken Out of Action he leaves behind a Loot marker, which acts another point of contention, and acts as Renown points.
Over all, things went great. Scavenger Hero Award goes to Big Bob the robot. His targeting computer went out early (i.e. he ran out of ammo permanently) and went Hand to Hand the rest of the night. By the end of night he had the brains of 4 enemy gangers on his rusted fists.
We decided he was Mr. Hanky, an emissary from the Turdians and the first group to rescue him would get 20 points of Renown. Scattred around the table were "Scavenge Points", areas where goods and tech were laying undiscovered, but also chances for danger. For instance, one group found a booby trap and had a mutant blown up.
With 7 players and a 5x5' playing area, the bullets, beams and blasts started flying right off. Once again, Orange Crush and his ladies were chewed up pretty early at the hands of some green skinned mutants.
In addition to the regular awefulness of the Scavenge Points, I threw in the Joker cards. When these are used they act like Aces, but can also activate Events. With a lot of players, this happens alot. Over the course of the game we had a Sentry bot activated that blasted any movement within 24", an earthquake that left several models pinned, a big tenclely beast that was awoken by the noise, an 8 legged riderless mount and a Moon Beast that loved to eat an loot lying around (my answer to the Rust Monster of D&D fame).
Whenever a model was taken Out of Action he leaves behind a Loot marker, which acts another point of contention, and acts as Renown points.
Over all, things went great. Scavenger Hero Award goes to Big Bob the robot. His targeting computer went out early (i.e. he ran out of ammo permanently) and went Hand to Hand the rest of the night. By the end of night he had the brains of 4 enemy gangers on his rusted fists.
Friday, September 9, 2016
Black Powder ACW
We had a nice little dust up last night using Jon's 28mm ACW collection. We used some of the new period rules found in the "Glory Hallelujah!" supplement to BP. They add a new dimension that feels better. For instance, there's no firing if you move more than once and troops are very reluctant to charge into hand to hand.
This was a simple scenario with even forces we threw together last minute. Definitely want to try some asymmetrical fights with some historical based re-fights.
Rebs ended up winning. There was no clash of bayonets.
This was a simple scenario with even forces we threw together last minute. Definitely want to try some asymmetrical fights with some historical based re-fights.
Rebs ended up winning. There was no clash of bayonets.
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