Friday, May 31, 2019

The Uprising: A Galactic Heroes Game

The Slave Mines of Drazzit IV are a cruel place, run by even crueler masters. Daleks have enslaved races from across the galaxy to toil away digging ceaselessly for ore to fuel their spaceships.
But now, a strange savior has appeared, promising freedom from the Dalek overlords. He brings weapons and a chance for escape!
Disclaimer: I am not a Dr Who fan. I know just enough Who-lore to be dangerous. But, we have a player amongst us who is very passionate about all things Doctor related and he provided the Dr Who minis while I provided the alien prisoners.
The scenario: There are 3 computers spread around the mines. On computer opens the gates, one releases the slave collars keeping each alien from using their innate abilities (Mutations form the upcoming wasteland Warriors) and the big console shuts everything down, including the shield keeping reinforcements from attacking the base.
The slaves start initially unarmed, but the Doctor can arm them simply by touching them and handing off weapons. The Doc can use the Tardis to teleport 3d10" on his turn. 
In addition, if a player uses a Joker, he can trigger a cave in. This is just the blast template attack they can center wherever they want.
 The Overlords and their Leader
 Sample card done for the game
 The slaves rise up, but without the Doctor they can only attack with shovels and picks. Those not gunned down are killed by rock slides.
 The Daleks minions are dealt with easily. It also helped that the Daleks  didn't have a problem blasting their own minions to get to the slaves.

 The Doctor arrives and starts distributing weapons.
 Dalek armor proves tough.
 But they do die! Unfortunately, they have a habit of blowing up after you damage them.
 Jimmy attacks using his battlecry "Jiiiimmmmmeeeee"!

 K-9 is blasted apart by Davros
 That's a lot of Shaken markers Doc. Time to get out!
The slaves looked like they might pull it off for a minute, but the loss of the Doctor and some brutal rock slides took their toll. In the end, only Krog and Jimmy escaped.
 Freedom!
The slaves needed a drink afterwards. Time for some local gin.

Friday, May 24, 2019

Fistful of Lead: Big Battles!

 A quite village...for now
 Allied forces
The German Empire
Had another great play test, another great battle.
6 players. 16 units on the table including armored contraptions and flyers, all fought to conclusion in 2 1/2 hours with drinking and BSing included.
 Upright Citizen's Brigade. Rated as d8s. They couldn't seem to keep going Low on Ammo. Makes sense.
 Contraption fight! The Killenkanners torn the Allied mech open with his Kannenopener
 French in the ruins
 Naval Brigade in action
 Luftmarines introduce themselves to the locals
 Rokkittruppen land with only one loss from their experimental jetpacks

 The Empress's Own Lady Hussars moments before their are wiped out to a man (er, woman)...
Few more play tests. Few more rules to tidy it up. Might run a game at RECRUITs.

Wednesday, May 15, 2019

Making Trees

Don't know where I saw this trick, so I can't claim the credit. But I like big trees. Most of the premade trees on the market are small, or if larger, very expensive.
Here's a quick step-by-step.
1- Sharpen one end a dowel and glue it to a large washer, or even two for weight. Then I use wood chalk to blend it to the base.
2- Use ai conditioner filter (comes in a big blue sheet) and cut in irregular shapes and maple them on the stake. It's at this stage I usually also goop the base (another day for a tutorial on that that).
3- Spray the whole thing black
4- Use a spray adhesive like Super 77 (nothing un-sticks from that) everywhere your foliage goes, and thickly apply course turf flock.
5- spray the whole thing with a spray sealant. I use CrystalClear. This makes the whole tree hard and the keeps the the flock from "shedding". Then finish the base.
28mm soldier for scale.

Friday, May 3, 2019

DUST x2

Last couple of Thursdays have involved me dragging out my ridiculously large DUST Tactics troops and playing the same scenario, TWICE, with the sides switching each time.
A huge gun is guarding the way into a strategic town. The mission is to take it out.
The outcome was the same. Attackers slaughtered. Both times I thought, "I should give the attackers more troops". Then didn't.





 I also thought, "I should really get an airbrush again so I can paint these bad boys".
Great set of rules. We might even try them with a horde of regular WW2 minis.