After modifying, or junking up, almost a dozen Hotwheels, I was ready to put them on the blasted landscape of the near future for a post apocalyptic race.
We used Axles and Alloys, mostly because they are perfect for our large group, but mostly because I love the credo of the rules: "Axles and Alloys II is a game of Converted Hot Wheels And Matchbox Cars Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another. It doesn't deserve a game treatment any more involved than this one. Do you want something on a par with Advanced Squad Leader when all you are doing is Converting Hot Wheels And Matchbox Cars And Then Driving Around And Around And Around and Trying To Shoot The Shit Out of One Another?"
Couldn't have said it better.
The race was to last two laps around the desert, but we lost our first racer only a quarter of the way through lap 1. He quickly got a spoiler car to pilot.
Green Machine lurched into first place but blew a turn and rolled into a ball of fire. Spolier #2 hits the track.
By the end of lap 2, only two original racers were left. The Hornet blew it inches from the finish line followed by the Midnight Rider. It was decided the Hornet, driven by Buzzkill Bill Bender made it
furthest and received the trophy posthumously...
Outstanding. Love the cars and the terrain (and the rules are great too, as you so rightly point out). Cracking game!
ReplyDeleteGreat stuff, very inspiring! I've got a version of Axels & Allows II I worked up, might dust it off or give Gaslands a try. Reading it now. Love the template movement but the combat is better in A & A. Probably try a hybrid.
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