Friday, July 29, 2011

Mortimer's Cross - sort of

After all the crazy-ness of Comic-Con, I guess I needed the comfort of a good game of historicals. I dug my most favorite-est Medieval rules, Flower of Chivalry, and ran the War of the Roses battle of Mortimer's Cross.
Edward (York) is trying to keep Lancastrian forces from uniting and heads them off at the River Lugg at the town of Mortimer's Cross. More people showed up than planned (Hey, look, its Roger!) and I had to add some fictional troops from what figs I had left. Thus, in the pics you'll see some mythical pikemen.
Lancastrian forces cross the river
Yorkist forces started to the west of the river, Lancastrians to the east. Victory points for holding the town, and even more holding the bridge.
The battle was a close one (as usual). Highlights included a lowly band of archers holding out against three heavier units (including pikemen) until the end. In the end, it was a marginal Yorkist victory. Huzzah!
I've had these boys for 20+ years. They have seen many battles.
My brave little archers
EXTRA: Here's the Battle Lust dial I made to keep track of Orders and Battle Lust

8 comments:

  1. Its a fun game. The first couple of times I played it, I wasn't sure if I liked it. It kind of grows on you.

    ReplyDelete
  2. Sorry I missed it. Looks fun as ususl.

    Shame on you Bill. Its an awsome set.

    Seriously though, the lack of control and the battle lust are what really appeal to me in the system.

    ReplyDelete
  3. I don't think I figured out the tactical possibilities of the rules until I played it a few times. Its a more subtle game than I thought it was.
    When you get stuck in, alternating between charging and stand and defend seems to work well.

    ReplyDelete
  4. Just made some kick-ass dials to keep track of orders and battle lust. I think they'll work great and elimenate some battlefield clutter. Only took me 20 years to figure them out.

    ReplyDelete
  5. That sounds pretty cool. It should help as we all get older and more forgetful. :)

    ReplyDelete
  6. Thanks for posting that! That looks terrific. Now make a card-turning device. :)

    ReplyDelete
  7. Great game as usual, the figures just kick it up an extra notch in appeal.

    Nice looking Battle-lust dial. Now if you can just fix that bizarre order determination chart. ;)

    ReplyDelete
  8. Interesting gaming/battle report - thank you for posting it.

    Tony
    http://dampfpanzerwagon.blogspot.com/

    ReplyDelete