Wednesday, July 6, 2011

Blasters and Bulkheads playtest 2



The strong willed daughter of the High Priestess of the Solarian Sisterhood, a matriarchal warrior cult, has been kidnapped by the evil Krool. The High Priestess has dispatched a strike force to get her back.
That was the set up for last Thursday's game of Blasters and Bulkheads. The Krool forces were allowed to set up first, being the defenders. They had 5 warriors and a warbot.
Solarian Strike force set up
Krool encampment
The "Good Guys" , as the attackers got a little more firepower with 6 warriors and a vehicle carrying missiles and heavy blasters.
The Deathball stares down his target
The Krool decided to position their heavy gunner on a watch tower, where he proceeded to drop lead on the oncoming  strike team. But, it was actually the smaller Krool (space goblins) that pounded the good guys.
One warrior in particular, planted himself behind an outhouse, and was able to not only take down 3 attackers, but survive fire from the "Deathball" for most of the game. It was only when the Kroll finally became outflanked that the attackers in the last round, were able to knab the girl.
A well fought game. Some issues came up, but I have corresponded to Scott about. This is why you playtest!

2 comments:

  1. Looks like it was fun. It had occurred to me that this set of rules might also be modified for Steampunk.

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  2. Loks interesting, I like the minimalistic approach, very aery.

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