Tuesday, November 30, 2010

Some painting. Some playing.

First, the holidays gave me a chance to get some painting done. Two motivators. 1- Need some room on my desk to paint. 2- Some of you might recall I have a large Renaissance Army that's been looking for rules and some cavalry. Part of the reason I've held back on an army that's so close to completion is a lack of good horsies. Every seems to make the heavies (Gendarmes), but nobody I really liked made all the other cav for the period (Stardiots, Genitors, Spanish and Italian knights) until last week when The Assault Group came out with just what I've been waiting for.
No excuses now. Get on it.
As far as rules, I think I've got it, but stay tuned. Now, for the minis.
The Landsknects above are to help fill out my larger ranks. I paint them in batches, then spread them out over different bases to give that motley appearance of the German mercenary they are.
The two mounted standards are actually OG Spanish Genitors I bought in a moment of weakness that are standing in for mounted Arquebusier command (Because the OG packs come in units of 10, with no command). These will, of course, be replaced with TAG when they come out.

The Viking Bows have been sitting around for awhile needing paint, so they got it.

Next, play test time. Lead Addict came over. He is on the quest for some 15mm SciFi rules to compliment his wonderful figs. We used Crossfire for this play test. Crossfire is one of those games that I love on an intellectual level. For squad to platoon sized encounters, I think it's one of the best rule sets around. It takes some time to wrap your head around because they end up being very realistic, not like a wargame at all. 
Without spending too much time on detail, you keep initiative til you lose it. You lose it through having a unit suppressed or ineffectual fire from your side. Cover and line of sight is crucial, along with setting up kill zones. 
Playing the alien mercenaries attacking a mining outpost, we were outplayed, out maneuvered and shot all to hell from the start. So, it can be hard to be objective. It's going to take some time to convert a WW2 ruleset and convert to the far future.
Some of the terrain is unfinished (but it's a play test)
On the rule list next is Future War Commander, (which I love Blitzkreig Commander) and Tomorrow's War from Ambush Alley.

1 comment:

  1. I didn't like it much on the 'winning' side either. Crossfire is one of those sets that needs to be taught by a practitioner of the fine art of crossfire. And I respect that. and its very enticing, thinking of it in those terms, but our quick run through was not a great experience for anyone. It takes many go throughs to really know a set and next time, we should probably play it as the WWII rules(I already have all the figs ready) and read the rules and FAQ before we play. Kinda feel like it was a false start.

    But like the renaisance for you, I'm still looking.

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