Years ago, I ran superhero game set during World War 2 in the Pacific. The Japanese Empire vs Allied supers. It was one of the shortest games ever played with the Japanese supers wiped out in two turns.
I thought I'd give the Empire another chance. Armed with a super weapon (code named Death Blossom) hidden on a small Pacific island, their revenge was at hand! The missile would launch in 6 turns.
Turn one was filled with long range shooting. The Japanese soldiers fired 3 volleys at the US soldiers downing quite a few, while overhead the flying supers of both sides took to the skies.
Liberty Belle approaches through the jungle
Hachiman sprung into action the next turn to attack the Scarlet Speedster. The lightning quick hero managed to dodge most of the attacks. Uberman guarded the launch tower but was soon attacked by the Druid, who seemed to know the villain's every move before he made it.Warhawk, after seeing his other flying heroes shot from the sky by the accurate fire of the Exo Bushi tried to sneak through the jungle only to be attacked by Ninja!The Battle for the compound began in earnest Turn 3.Japenes infantry faced Klank in close combat and suffered greatly.The Scarlet Speedster was caught up in the Kamikaze Bots explosions but managed to zip away unscathed.The Liberty Legion was able to attack the missile tower and disarm the missile by turn 4. It wasn't the grand revenge the Imperial forces wanted but they had done better than last time.