I had the boys make up a Troop, led by a Captain, rolling for traits instead of picking just to speed things up.
The Captain of the Loyal Musketeers had to get the Abbot to a secret meeting place before the Cardinals Guard could intercept them. With only a few ranged weapons on the board, this would be a brawl.
The White mask spots a few Dregs hiding in the woods.
Overall, a great game. Got some good feedback on tweaking some rules and traits, especially the Dregs rule.