Thursday, November 17, 2016

Central City Supers: The Gauntlet of Infinite Power

What could the villains of the International Crime Syndicate be up to now? They've set up some sort of Super Weapon atop the Veridian Dynamics building, guarded by menacing looking robots.
It's up to the Galant Guardians to save the day!
But what's this? The bad guys seemed to be after something besides blowing up the city. They're searching for something....
Veterans A.J.A.X and Goldar hit the streets.




Newcomer Shock (missing his buddy Awe) shows off wth a blast.



One Eyed Jack takes to the skies and spots Doc Titan.



Hellbent is among the evil-doers.
 The heroes should have brought along Surgeon General...
 Green Ghost blasts Goldar with a volley from his ghoulish gun.
                                             Korgoth of Barbaria pummels Doc Titan.
        The Crimson Cowl's incredible mental powers are wasted on searching buildings...
Hellbent finishes Doc Titan off with punch from 8 stories up!
The heroes became bogged down searching for whatever the villains were looking for instead of pounding heads while they had the advantage. With the arrival of Korgoth and Behemoth the heroes were done. Little did they know, that in an unassuming comic shop, hidden on a dusty shelf, was the Gauntlet of Infinite Power. The ownwer had picked it up at a garage sale not knowing its true power.
In the hands of the Crime Syndicate, what terror they could unleash!

Thursday, November 10, 2016

Viva Revolucion! Playtest II, the Battle of Tijuana

I've been working on a scenario book supplement for Fistful of Lead centering on the Mexican Revolution. Part of that is making sure all the scenarios actually work.
We've done the Battle of Casas Grande, and it worked really well. Following the timeline of the war, we tried the second one, the Battle of Tijuana.


The game involved a rebel Maderista force attacking the Federal troops inside Tijuana. We just centered on a small section of the town, with the railroad defining the US border.
The special rules this time were fires burning around the town. Models could light or fight these fires and any model caught in a burning building at the end of the turn was forced to roll on the Wound chart.

There was also a turn limit and barricade rules. All in all, it felt balanced. The turn limit forced the attackers to move forward, rather than sit back and pound the out numbered defenders. The result followed history, with the attackers (including some American Foreign Legion troops) taking the city just in time.
There were some miniature substitutions. Most of the Federales were dressed 40 years out of date, but ordering some appropriate miniatures.